Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2025)
Artificial intelligence (AI) has become a revolutionary force in education. This innovative and multifaceted technology is transforming several professional sectors where vocational education and training (VET) students face unprecedented challenges that demand continuous learning throughout their a…
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2024)
The integration of digital technologies in education has led to major changes, including the rise of project-based work. However, learners often face challenges in navigating through the abundance of available resources. To tackle this issue, a recommender system is being designed to support a digit…
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2023)
Blended learning, the design-thinking process, project-based learning, inquiry-based learning, instruction/lecture-based learning with virtual reality technology, and the use of artificial intelligence (AI) are just some of the emerging pedagogical methods in education today. The focus of the new, m…
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2023)
The interdisciplinary work at the intersections of Big Data, Data Mining, and Data Analysis presented in this paper, focuses on the mining and analysis of web behavior on Google related to different online learning platforms from different countries, since the beginning of COVID-19. This paper makes…
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2023)
With the development of technology and the prevalence of the Internet, video learning has become a common learning tool in various settings, such as classrooms and homes. However, the continuous appearance of information in videos can lead to a transient effect that affects the effectiveness of lear…
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2022)
The present and future digital transformations of industry 4.0 set a high skill requirement for workers. This skill requirement calls for upskilling, a change in job profiles, and lifelong learning, both for the worker, the workplace, and society in general. However, for upskilling activities to lea…
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2022)
Developing educational designs aimed at upskilling workers in an industrial context provides a unique and complex situation, due to the different perspectives and contexts represented by workers, managers, and educators. The aim of this study is to better understand how a participatory approach pote…
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2022)
This study aimed to develop a maker spirit problem–based learning (PBL) innovation and entrepreneurship course and explore its impact on students’ learning effectiveness. A mixed research method was adopted for this study, in which qualitative and quantitative data were collected for inductive analy…
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2022)
STEAM education, which is considered one of the important curriculum topics for current education learning, can be used to cultivate critical thinking ability, thereby greatly enhancing the judgment and thinking abilities for students in this generation. For STEAM curriculum learning, literature men…
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2022)
The increasing development of e-learning systems has raised the necessity to apply recommender systems with the aim of guiding learners through the various courses, activities, etc. at their disposal. The learner-oriented approaches allow the recommendations to fit the user’s needs as precisely as p…
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2022)
Currently, most educational centers have specific spaces where, depending on the technology available in them, specific practices are carried out. Some examples of these spaces are the computer labs, electronics, biology, chemistry, or maker spaces. The CreaSTEAM project aims to create STEAM spaces …
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2022)
This work focuses on the re-structure work of a module previously delivered face-to-face to more interactive approaches, capable to adapt to both online and/or blended learning environments and accommodating the changing needs of the learners due to the variable health and safety guidelines in relat…
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2021)
The proceedings contain 43 papers. The special focus in this conference is on Emerging Technologies for Education. The topics include: The Syntax and Semantics of Verbs of Searching; writing Collaboratively in the Continuation Task via Shared Docs; Reflections on Applying Innovative Project-Based Le…
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2021)
When human raters grade student writing assignments, writing assessment often involves the use of a scoring rubric consisting of multiple evaluation items in order to increase the objectivity of evaluation. However, even when using a rubric, assigned scores are known to be influenced by the characte…
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2021)
This study aims to design a STEAM virtual reality (VR) learning environment for engineering students, as well as evaluate the practicability of the learning environment. This study adopted Fuzzy Delphi Method by inviting six experts in the fields of VR application, STEAM education, and engineering e…
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2021)
In the near future an international career and life-long learning ecosystem will be developed to not only support the growing dependence of international/global remote work teams and roles but to facilitate new technology that will enable learning to be more ubiquitous and available at the point-of-…
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2020)
This study explores 38 students of mechanical engineering at the University of Technology. The experiment group and the control group are used to compare the differences in the satisfaction of students with and without the intervention of topic-oriented teaching materials, and to understand the situ…
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2020)
The digital transformation of industry environments creates new demands but also opportunities for vocational education and training (VET). On the one hand, the introduction of new digital learning tools involves the risk of creating a digital parallel world. On the other hand, such tools have the p…
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2019)
This study aims to explore the influence of interactive and non-interactive e-books used in nursing education courses on the achievement of high achievement and low achievement students. This study used a quasi-experimental study design with two classes of students as experimental and control groups…
Published:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(2018)
Creativity is currently regarded as one of the critical competence in numerous learning theories. With cultivation of positive creativity, the reinforcement of critical ability and thinking will be advantages in the era. At present, many evaluations on creativity result are mainly based on students’…