Conference paper 2021

Regarding the Virtual Reality Environment Design and Evaluation Based on STEAM Learning

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Conference · Vol. 13117 LNCS · pp. 102-110
Abstract

This study aims to design a STEAM virtual reality (VR) learning environment for engineering students, as well as evaluate the practicability of the learning environment. This study adopted Fuzzy Delphi Method by inviting six experts in the fields of VR application, STEAM education, and engineering education to execute the expert questionnaire survey, in a bid to build up a capability indicator of STEAM education and carry out the STEAM VR environment practicability evaluation serving as a foundation of the further development of curriculum. According to our study findings, the most important capability indicator in STEAM is “Hands-on Skills”, followed by “Problem Solving”, “Daily Life Application”, “Sensory Learning” and “Interdisciplinarity”. In terms of the practicability evaluation of STEAM VR learning environment establishment, the highest scoring element is “Interactivity”, followed by “Engagement”, with “Imagination” being the lowest. This study serves as a reference for future educators and researchers in establishing a STEAM VR learning environment. © 2021, Springer Nature Switzerland AG.

Keywords

Author Keywords

STEAM Virtual reality Education reform Environment design STEAM learning

Index Keywords

E-learning Curricula Engineering education Computer aided instruction Virtual reality Education reforms Virtual-reality environment Questionnaire surveys Surveys Further development Steam Fuzzy Delphi Method Steam reforming Design and evaluations Environment design STEAM learning Virtual reality learning environments
Author Affiliations
National Pingtung University of Science and Technology, Pingtung, Pingtung, Taiwan
Graduate Institute of Technological and Vocational Education, National Pingtung University of Science and Technology, Pingtung, Pingtung, Taiwan
Department of Computer Science and Information Engineering, Shu-Te University, Yenchao, Kaohsiung, Taiwan
Funding & Acknowledgements
No funding information
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7 undefined
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