Journal Articles

International Journal of Information and Education Technology

Published by International Journal of Information and Education Technology

44
Articles
Showing 1 - 20 of 44 articles from this journal

Augmented Reality in Computer Network Learning: How to Improve Students’ Self-Efficacy?

Article Open Access
This study aims to develop and test a conceptual model comprising six hypotheses focusing on the impact of Augmented Reality (AR) on students’ academic self-efficacy. The research addresses the need to explore how AR technology can improve students’ academic self-efficacy by examining the relationsh…

Teaching an Educational Innovation and Digital Technology Course Using Project-Based Learning in an Online Learning Environment

Article Open Access
—This paper presents the teaching of an educational innovation and digital technology course using project-based learning in an online learning environment. The objective of this research was to examine the efficiency of teaching using project-based learning in an educational innovation and digital …

STEM Integrated e-Teaching Material to Promote Students’ Conceptual Understanding and New Literacy Skills

Article Open Access
The demands of the Fourth Industrial Revolution require a focus on conceptual understanding and new literacies in education, especially in physics learning. However, in reality, students’ understanding and new literacy skills are still low. Overcoming this challenge can be done by using electronic t…

Empowering Minds in Discord-Integrated Case-Driven Flipped Classroom Model for Advancing Computational Thinking and Problem-Solving Skills

Article Open Access
The primary objective of this study is to explore and implement an innovative learning model that integrates a Case-driven Flipped Classroom with the online communication platform Discord, aimed at enhancing students’ computational thinking and problem-solving skills in higher education. This resear…

Applying Gamification Technology to Enhance Student Engagement in High School Mathematics

Article Open Access
This research paper examines the effects of a gamified educational application on student engagement and academic performance, focusing particularly on gender differences in response to gamification. Employing a blend of quantitative methods—including independent samples t-test, Analysis of Variance…

Revolutionizing Language Learning: The Power of AI-Driven Chatbots in Enhancing Engagement and Proficiency

Article Open Access
Integrating Artificial Intelligence (AI) into language learning has substantially enhanced accessibility and engagement by offering interactive and adaptive experiences. However, many AI-driven chatbots lack contextual relevance, limiting their effectiveness for vocational high school students who r…

Embracing Project-Based Assessments in the Age of AI in Open Distance e-Learning

Article Open Access
Even while Artificial Intelligence (AI) has long been a part of our lives, it has recently received more attention thanks to the Chat Generative Pre-Trained Transformer (ChatGPT) introduction. Since its launch in November 2022, writers have discussed its advantages and disadvantages for society. Con…

Effectiveness of Cybersecurity Awareness Program Based on Mobile Learning to Improve Cyber Hygiene

Article Open Access
This research aims to investigate the effectiveness of a Mobile Learning-based cybersecurity awareness program in improving cyber hygiene practices among accounting and finance students. This is a research and development conducted using the 4D model approach (Define, Design, Develop, and Disseminat…

E-Module Based on LI-PRO-GP Learning Model to Improve Students’ Conceptual Understanding and Problem-Solving Abilities in Science Learning

Article Open Access
Understanding concepts and solving problems is one of the essential abilities that students must master. To empower this ability, teaching materials that meet the characteristics of 21st-century learning are needed, including the electronic LI-PRO-GP learning model module. The LI-PRO-GP learning mod…

How Effective Is Immersive AR Continental Food Course for Vocational Education? Analyzing Knowledge Gains and Learning Outcome Effects

Article Open Access
Augmented Reality (AR) is one of the innovative technologies in supporting the visual presentation of materials that are close to their original form. Realistic simulation in Continental Food Course learning is one of the urgency in supporting students’ understanding of concepts. This research aims …

Advancing Education by Integrating Additive Learning Tools into Teaching Practices

Article Open Access
—This study investigates the impact of additive learning tools on the educational outcomes of first-year engineering students. Employing a structured experimental framework, the research divided participants into three groups: a control group and two experimental groups, one with teacher facilitatio…

Implementation of Project-Based Learning in the Professional Subject of Scripting

Article Open Access
In this paper, the authors present the implementation of Project-Based Learning (PBL) in the vocational subject of Scripting Languages at a vocational high school of Information Technology. The research aimed to validate the effectiveness of the three-stage project-based model within the Science, Te…

Integrating Open Educational Resources with Design Thinking: An Instructional Design Model for Enhancing Innovator Competencies

Article Open Access
Innovator competencies are crucial for preparing learners to thrive in today’s rapidly evolving world by fostering creativity, openness, and the ability to connect ideas for innovation. This study developed an instructional design model integrating Open Educational Resources (OER) with Design Thinki…

Leveraging Algorithm Instruction with AI Chatbots: A Detailed Exploration of Their Impact on Students’ Computational Thinking

Article Open Access
This research aims to understand the effect of algorithm instruction with artificial intelligence-based chatbots on students’ Computational Thinking (CT) skills. A quasi-experimental approach was employed, involving two groups: an experimental group where some students used conversational Artificial…

From Classroom to Industry: Enhancing Student Competencies through STEAM-Based Project-Based Learning in Fabrication and Manufacturing Technology

Article Open Access
The modern industry requires graduates who are not only theoretically competent but also possess technical skills, problem-solving talents, and job preparedness. However, a large gap still exists between classroom learning and industry requirements. This study examines the practicality and effective…

Enhancing Academic Achievement and Critical Thinking through e-Learning: Exploring Motivation, Creativity, Participation, and Gadget Utilization in Higher Education

Article Open Access
The development of information technology has changed the world of education, including the application of e-learning in universities. This study explores how e-learning can improve the academic achievement and critical thinking skills of automotive engineering students who rely on gadgets. Using th…

Enhancing Motivation and Learning Outcomes in Multimedia Education: Integrating the Flipped Classroom Model with Trello’s Learning Management System

Article Open Access
This study explores the impact of integrating the flipped classroom learning model with Trello’s Learning Management System (LMS) on student learning outcomes and motivation in multimedia learning. This research is important because it fills empirical data gaps regarding the effectiveness of learnin…

The Contribution of Smartphone Learning Models on Student Academic Performance: The Role of Mediating Effects

Article Open Access
Education that reflects the fast growth of technology must be considerably enhanced, for instance, through learning media. Charles Prosser played a crucial role in engineering education by establishing standards for the field. In line with this legacy, the current study aims to examine the impact of…

Development of Hybrid Project-Based Learning Model for Multimedia Technology and Animation

Article Open Access
Technological advancements, global initiatives, and digitization have led to a sustained demand for highly qualified engineers. However, the current state of engineering education has drifted apart from real-world requirements. Thus, it is crucial to identify the specific skills lacking in engineeri…

Effectiveness of Robotic Technology in Vocational Education: A Meta-Analysis

Article Open Access
In the current era of technological development, robotic technology is widely used in educational institutions, especially in vocational high schools. Thus, the purpose of this meta-analysis is to experimentally test how effective robotic technology is when used in the overall learning process to im…
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