Article Gold Open Access 2025

How Effective Is Immersive AR Continental Food Course for Vocational Education? Analyzing Knowledge Gains and Learning Outcome Effects

International Journal of Information and Education Technology
Journal · Vol. 15 · Issue 1 · pp. 127-136
Abstract

Augmented Reality (AR) is one of the innovative technologies in supporting the visual presentation of materials that are close to their original form. Realistic simulation in Continental Food Course learning is one of the urgency in supporting students’ understanding of concepts. This research aims to design AR products that are practical and effective in improving student’s understanding of concepts in learning the Continental Food Course. This research uses the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. The instruments in this study consist of validity, practicality, and questions. Participation in this study consisted of 5 experts who played a role in validating the product and 17 students who were involved in practicality tests and effectiveness tests on learning. At the analysis stage, problems were obtained in the form of the unavailability of interactive learning media. At the design stage, a storyboard design of the AR product has been obtained. At the development stage, AR products were produced for the Continental Food Course material. At the implementation stage, it was informed that the results of the validity test of the product were 0.93 in the valid category, and the results of the practicality test were 80.53 in the practical category. At the implementation stage, information was obtained that AR products were able to effectively improve student learning outcomes at the Continental Food Course. Overall, the products developed have been valid, practical, and effective in supporting students’ understanding of the Continental Food Course material. AR contributes to the learning of the Continental Food Course. Other researchers can investigate the effects of AR on the influence of 21st-century skills and students’ interest in learning. © 2025 by the authors.

Keywords

Author Keywords

Augmented reality Vocational education Learning outcome continental food

Index Keywords

Author Affiliations
Department of Engineering, Universitas Negeri Padang, Padang, West Sumatra, Indonesia
Department of Physics, Universitas Negeri Padang, Padang, West Sumatra, Indonesia
Department of Management, Universitas Negeri Padang, Padang, West Sumatra, Indonesia
Faculty of Computing and Meta-Technology, Universiti Pendidikan Sultan Idris, Tanjong Malim, Perak, Malaysia
Department of Multimedia, Universiti Putra Malaysia, Serdang, Selangor, Malaysia
Funding & Acknowledgements
Universitas Negeri Padang, UNP
Grant: 908/UN35.13/LT/2021
FUNDING This research was made possible through the Institute for Research and Community Service at Universitas Negeri Padang for the support provided under contract number: 908/UN35.13/LT/2021.
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