Published:
Journal of Engineering Science and Technology
(2026)
This study aimed to examine the impact of a science, technology, engineering, arts, and mathematics (STEAM)-based sustainable city project on the ecoliteracy of elementary school students within the context of sustainable development goals (SDGs). Using a pre-experimental One-Shot Case Study design …
Published:
Journal of Engineering Science and Technology
(2026)
This study evaluates whether physics electronic teaching materials integrated with local wisdom and implemented through a STEM water purification project improve high school students’ problem-solving skills. A quasi-experimental two-group pretest–posttest design compared an experimental class receiv…
Published:
Journal of Engineering Science and Technology
(2025)
This study aimed to improve students’ scientific literacy on static fluid concepts by developing a contextual digital module that integrates project-based learning with the science-environment-technology-society approach and kayuh baimbai values. A quasi-experimental posttest-only control design com…
Published:
Journal of Engineering Science and Technology
(2025)
The study investigated students’ prior knowledge of problem-solving in STEM through a solar cell project. A quantitative descriptive approach was used with an essay-based instrument aligned to Osborne’s problem-solving indicators, and students’ responses were scored and compared between groups using…
Published:
Journal of Engineering Science and Technology
(2025)
This study aimed to evaluate the effectiveness of a digital M-health application-based intervention program designed to enhance physical activity and clinical nutrition among university students as part of advancing science and technology in line with the Sustainable Development Goals. The study emp…
Published:
Journal of Engineering Science and Technology
(2025)
This study aimed to conceptualize a technology-enhanced and immersive blue curriculum to promote ocean literacy in vocational tourism education, supporting Sustainable Development Goals (SDGs). The method involved design-based research through a structured literature review, curriculum standard anal…
Published:
Journal of Engineering Science and Technology
(2025)
This research developed interactive media equipped with artificial intelligence (AI) chatbot features using the principles of cognitive load theory (CLT). The development method employed in this study consisted of several stages: analysis, design, development, and evaluation. The result of this deve…
Published:
Journal of Engineering Science and Technology
(2025)
This research developed a problem-based worksheet (PB-Ws) model integrated with a learning management system (LMS) for the pneumatic course, targeting improvements in students' critical thinking and problem-solving skills. The study employed a four-phase design-based research (DBR) method: needs ana…
Published:
Journal of Engineering Science and Technology
(2025)
The focus of this study was to develop a curriculum model that would comply with the regulations governing professional teacher programs. Some problems in implementing vocational teacher professional education are, among others, that the curriculum is not yet optimal to integrate learning experience…
Published:
Journal of Engineering Science and Technology
(2025)
This study aims to assess the readiness of production workshop facilities and infrastructure for implementing a teaching factory. Observations were conducted to determine if the minimum requirements were met. The results indicated that the readiness of the facilities and infrastructure achieved a pe…
Published:
Journal of Engineering Science and Technology
(2025)
This study aims to develop a Digital Assessment-based Industrial Internship Evaluation Model for Freedom to Learn (Merdeka Belajar dan Kampus Merdeka; MBKM) in government institutions. In implementing Industrial Internships to assess student performance in government institutions, there currently ne…
Published:
Journal of Engineering Science and Technology
(2025)
Integrating technology into the assessment process improves the This paper presents a comprehensive study on the usability testing of digital flipbooks, specifically using the FlipViewer platform. Digital flipbooks have become increasingly popular for their interactive and engaging presentation of c…
Published:
Journal of Engineering Science and Technology
(2024)
The purpose of this study was to produce interactive angklung multimedia for students’ training relating to their pitch sensitivity. The research method used was design-based research. The results are interactive angklung multimedia containing angklung learning videos starting from angklung performa…
Published:
Journal of Engineering Science and Technology
(2024)
This study aims to produce a web-based digital module that can improve the knowledge and skills competencies of graphic design students of vocational high school. The method used is the ADDIE research and development model which consists of five stages: analysis, design, development, implement, and …
Published:
Journal of Engineering Science and Technology
(2024)
This study examined the impact of using low-cost Arduino projects of Professional Learning Communities (PLCs) on enhancing the engineering competence of secondary school science teachers. Fifteen teachers participated in the program, successfully developing five distinct Arduino projects that integr…
Published:
Journal of Engineering Science and Technology
(2024)
The study aims to discuss the development of sustainable agriculture through green technologies with a case study of the Urug Indigenous community. The objective is to examine the uptake and adaptation of these technologies by the Urug Indigenous population, the subsequent effects on agricultural ou…
Published:
Journal of Engineering Science and Technology
(2024)
This study aimed to explore the implementation of interactive read-alouds using digital flipbooks on water cycle materials to enhance students' reading comprehension. We employed Design-Based Research, encompassing the stages of analysis, design, development, and reflection. The research subjects we…
Published:
Journal of Engineering Science and Technology
(2024)
The research objective is to develop interactive media of folklore based on multiliteracy blended learning. The research method is descriptive qualitative with a mixed qualitative-quantitative strategy of subsequential exploratory design. The development stages of this interactive multimedia applica…
Published:
Journal of Engineering Science and Technology
(2024)
This research aims to figure out the most effective method in teaching vocational school students about steam engines as electricity generators, comparing experimental demonstrations with conventional approach in implementing the Merdeka curriculum. Using an experimental design technique with a pre-…
Published:
Journal of Engineering Science and Technology
(2024)
The purpose of this research is to develop articulate storyline 3 based interactive media to explore mathematical communication ability. The method used was research and development (R and D) with the ADDIE development model including the stages of analysis, design, development, implementation, and …