The research objective is to develop interactive media of folklore based on multiliteracy blended learning. The research method is descriptive qualitative with a mixed qualitative-quantitative strategy of subsequential exploratory design. The development stages of this interactive multimedia application design use the Luther method. Digital applications in the form of action script in programming language that can be added to flash files (frames, movie clips or buttons), interactive multimedia applications in the form of programming languages. The final product results in the form of mobile-based interactive multimedia. Testing based on the system usability scale method shows that interactive multimedia can be accepted in the good category. The results showed that multiliteracy-based folklore interactive multimedia is well received and has high educational value due to its systematic and integrative development approach. The Luther method used ensures that each visual, auditory, and interactivity multimedia element functions synergistically according to the principles of neuroscience. Multiliteracy-based interactive multimedia contributes to blended learning. © School of Engineering, Taylor's University.
Author Keywords
Index Keywords