Objectives: This study examines the impact of surrealist thinking on graphic design, particularly in graphic design education. Surrealism’s unconventional approach and emphasis on illogical, dream-like visuals offer new creative perspectives and techniques, catering to diverse aesthetic demands and …
Source:Lecture Notes in Educational Technology
(2025)
This thesis seeks to present a STEM educational model suitable for the countries of the Arab region with their different circumstances by implementing a descriptive and analytical study of the education systems in the Arab region and the extent of their response to the social and economic changes br…
The rapid development of technologies leads to changes in the requirements of modern employers for vocational training; therefore, there is a need to apply pedagogical technologies and approaches to teaching that would ensure the formation of competitive specialists. The research is devoted to the a…
The integration of Computer-Supported Collaborative Learning (CSCL) in E-Commerce education aims to address the challenges of fostering academic help-seeking behaviors, which are often hindered by traditional teaching methods. Help-seeking is essential for academic success, but factors such as fear …
While entrepreneurial self-efficacy is heavily researched, marshalling self-efficacy, a crucial aspect for mobilizing resources, remains understudied. Similarly, while research has examined the relationship between personal resilience and entrepreneurial intention, there is a lack of understanding r…
Source:WSEAS Transactions on Business and Economics
(2025)
The increasing adoption of student-centered learning environments by the institutions of higher education in business has led to new mechanisms and methodologies such as Simulation-Based Learning (SBL), Problem-Based Learning (PBL), and Challenge-Based Learning (CBL). Literature has shown evidence o…
Source:International Journal of Information and Education Technology
(2025)
This research paper examines the effects of a gamified educational application on student engagement and academic performance, focusing particularly on gender differences in response to gamification. Employing a blend of quantitative methods—including independent samples t-test, Analysis of Variance…
Source:International Journal of Pedagogy and Curriculum
(2025)
This article examines the theoretical frameworks crucial for developing equitable and sustainable curriculum designs in the context of post-pandemic education in Jordan. The COVID-19 pandemic has amplified existing disparities within the education system, underscoring the urgent need for curriculum …
Source:Journal of Hospitality and Tourism Education
(2025)
Project-based learning (PBL) is a student-centered and experiential approach that encourages active learning by involving students in the examination of real-world problems within a collaborative environment. This study aims to develop a PBL environment based on information and communication technol…
One of the critical science education related variable that decides the selection of science career in near future by secondary school students is science career commitment. Whose model was validated using network approach in the present study. Science self-efficacy, motivation, engagement and ident…