Web development is a dynamic and complex subject in the computer science field that can be challenging to learn among higher education students. We investigated the impact of game-based learning and gamification on students' engagement, motivation, and performance in a web development course in this…
Virtual reality (VR) tools represent current interactive computerized simulation tools. The application of VR can provide immersive simulations by facilitating hands-on exploration and analysis, fostering a deeper understanding of complex phenomena. VR can also permit the development of competencies…
The rapid advancement of ICT, robotics, data science, and cyber-physical systems (CPS) has intensified the need for agile, future-ready human resource development (HRD) strategies. This scoping review explores current HRD practices, challenges, and opportunities across these technological domains. G…
Gamification and Artificial Intelligence (AI) have transformed the educational environment, offering innovative approaches to enhance student engagement and learning outcomes. By using the power of gamification and AI, educators can create immersive, personalized, and interactive learning experience…
Diagnosing students’ misconceptions in engineering education is a crucial task for designing targeted instructional interventions. This study presents a new approach to the development and validation of Four-Tier Diagnostic Test as an instructional tool for assessing engineering students’ conceptual…
The objective of this study is to analyze metaverse topics and education through bibliometric methods to identify research trends, leading researchers, institutions, and prevalent themes from the past decade (2010-2020) and developing themes for the next five years (2021-2024). This study followed t…
The rapid adoption of Immersive Virtual Reality (IVR) distance learning in higher education necessitates cohesive frameworks to guide its effective implementation. However, existing models remain fragmented, lacking integration in pedagogy, technology, and institutions. This study addresses this gap…
The widespread adoption of virtual and remote laboratories has transformed practical education by offering scalable, safe, and flexible environments for developing technical skills. Despite these benefits, challenges remain in providing timely, meaningful feedback that supports self-regulated learni…
This study investigates the complex interactions between hypotheses and factors involved in deploying AI-powered virtual assistants in augmented reality (AR) and virtual reality (VR) environments to combat antisocial behavior among students. It reveals significant insights by investigating a variety…
The rising prevalence of behavioral and mental health challenges among Indonesian adolescents, affecting nearly one in three, is a pressing concern intensified by constant internet exposure and heightened social comparisons. This study, using data from Indonesia's National Socioeconomic Survey, exam…
Industry 5.0 is one of the emerging stages of industrialization in which humans collaborate with cutting-edge technologies to enhance various workplace processes. The primary objective is to emphasize meeting the needs of people and provide enhanced resilience and understanding of sustainability. In…
Rapid technological changes in industry and institutions of higher education required that their continuous learning and teaching methods conform to the needs of the labor market in the digital era. Building the engineering skill self-efficacy of students should be a key goal for educational institu…
Online instruction through a flipped classroom approach has continued to gain popularity in recent years. Engaging learners' attention in achieving learning outcomes while embracing the flexibility of online learning via flipped classrooms remains an essential topic among educators, educational inst…
Economies of the world and workforce level of skills are changing rapidly. Industrial revaluations and knowledge economies have raised the demand for a knowledgeable and digitally equipped skilled workforce. Technical and Vocational Education and Training (TVET) is an educational stream that provide…
Higher Education engineering students need to be prepared to address sustainable solutions to the complex problems faced in this century. They should become proficient problem solvers, able to work in multidisciplinary teams, ready to adapt to new technologies, and able to acquire new knowledge and …
Learning outcomes (LOs) provide an essential foundation for evaluating the effectiveness of higher education institutions (HEIs). LOs have been accepted as criteria for accrediting academic programs; however, little is known about why students vary in their desired outcomes and how experiences in th…
This study aims to identify the elements of implementing mobile learning based on Competency-based Education. The confirmation of elements was based on the opinions and consensus of experts. The consensus survey was constructed based on the emergent themes that experts raised during their interview …
Mobile training is an evolution of electronic training and is based on mobile learning technology, which is used to design mobile learning courses. Due to the widespread deployment of mobile devices and the need to remain current with developments in mobile technology, it is important to consider th…
In most professions, the value of soft skills has been recognized and many companies make decisions on employment and performance assessment based in part on the soft skills of workers. Project-Based Learning (PjBL), in its nature as a pedagogical method, has the capability of harnessing the potenti…
The purpose of this study was to investigate the mediating effect of assessment techniques on the relationship between work-based learning and teamwork skills development at technical colleges in Nigeria. The sample consists of 257 technical teachers. The CFA models were developed to obtain the Chi-…