Journal Articles

Interactive Learning Environments

Published by Routledge • ISSN: 10494820

24
Articles
Showing 1 - 20 of 24 articles from this journal

Still trapped in media comparison? A systematic review of comparative research on immersive virtual reality in education

Review Open Access
Immersive virtual reality (IVR) has garnered increasing attention in educational research, leading to a growing body of empirical studies. A recurring critique within the field concerns the continued reliance on media comparison studies, which are considered theoretically limited and confounded. How…

Enhancing furniture production and process management knowledge in woodworking students using VR CAVE technology and collaborative task allocation strategy

Article
Furniture production is a complex process, requiring manufacturers to possess the knowledge and skills needed for effective production and process management. In Taiwan, most schools are unable to provide hands-on training for students to acquire furniture production skills due to limited space and …

Efficacy of 4C/ID and the variability of learning tasks on teachers' personal initiative

Article
The current research aimed at delving into the impact of the 4C/ID and predetermined and emergent design variability in learning tasks on teachers' personal initiative in comparison to the conventional teaching method. The subjects of the study were the instructors of the metropolitan fire departmen…

Techno-pedagogical communication, ed-tech and media professionals: crossroads for enhancing instructional quality

Article Open Access
In pursuit of media and pedagogical excellence in the digital domain, this study examines the role of the Design-Based Research (DBR) process in using the Canvas Learning Management System (LMS) to improve techno-pedagogical teacher-student communication. Against the backdrop of rapid digital transf…

A constructivist-based interactive learning management system leveraging Google Codelabs

Article
This research presents a novel design for an interactive learning management system aimed at enhancing the educational experience in online environments grounded in the principles of “Constructivist learning theory.” The proposed system leverages the foundation of Google Codelabs to create a dynamic…

Building a scaffolding framework with field environment digest system in high school agricultural education

Article
The effective integration of practical skills with theoretical knowledge remains a significant challenge in high school agricultural education. Traditional teaching methods often emphasize the transmission of theoretical knowledge, while neglecting the cultivation of practical skills. This imbalance…

Intelligent tutoring platform for improving psychomotor skills in STEM workforce education: XR enhanced ITP

Article
Psychomotor skills are essential in STEM workforce education, enabling learners to transfer theoretical knowledge into practical application and improving job readiness. However, current teaching methods, particularly lab-based group activities, often fail to fully develop these skills, creating gap…

A remote game-based learning framework with real-person non-player characters scaffolding for strategic planning training

Article
This study design combines Gather Town's realistic space, multi-dimensional scaffolding mechanism, and multiple professional fields real-person NPCs (Non-player Character) in a remote strategic planning educational game, and explores learners’ learning effectiveness, scaffolding usefulness, game fid…

An error correction strategy-based STEM model to enhance students’ learning performance, motivation, cognitive network structures and perceptions

Review
In K-12 education, scientific literacy helps students understand natural phenomena and develop critical thinking for future challenges. STEM education integrates science, technology, engineering, and mathematics to promote interdisciplinary learning. However, current STEM practices often lack feedba…

Online learning environments for transferable skills development: a systematic literature review from 2013–2022

Review
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity…

Exploring the effects of SPOC-based blended learning on students’ learning performance at higher vocational education

Article
Higher vocational education has been on a trajectory of rapid development. However, the challenge of fostering effective learning in students persists. In response to this, a study was undertaken to explore the impact of an optimized model of SPOC-based blended learning (SPOC-BL) on student presence…

Developing media literacy as complex learning in secondary schools: the effect of 4C/ID learning environments

Article Open Access
Background: Today, the importance of teaching media literacy in education has been highlighted, and the need for effective instructional design in this field has received more attention. This research attempts to investigate the effect of the Four-Component Instructional Design (4C/ID) model on deve…

Impact of a gamified application on reading comprehension and attitude of Swahili among young learners in Kenya

Article
The on-going implementation of the new curriculum of the new education system in Kenya includes the administration of technology in the classroom. In this study, this was achieved through the use of a gamified app in a local private school in Kenya, a gamified Swahili app. As Swahili is the language…

Digital creativity in STEM education: the impact of digital tools and pedagogical learning models on the students’ creative thinking skills development

Article
This paper investigates the impact of digital creativity educational practices on the improvement of academic performance and creative thinking development of Chinese high school students. The study defined the importance of the concept of STEM learning in the development of modern skills needed to …

Project-based learning with memes as an innovative competency-boosting tool: a phenomenological interpretive study

Article
Basic medical sciences education is characterized by the provision of large amounts of theoretical information that leaves little opportunity for promoting student creativity or motivation. In response, the authors investigated meme-related project-based learning (PBL). Memes are humorous media that…

Augmented reality for skill training from TVET instructors’ perspective

Article
Augmented reality (AR) is a new emerging technology that can improve the learning experience while making learning interesting and keeping students’ attention. Schools and higher education have already implemented AR in the teaching and learning process to convey information more effectively. Howeve…

Vocal education in higher educational institutions in China: student motivation and creativity

Article
The purpose of the present research is to study the impact of innovative educational strategies of vocal training on the development of creativity and motivation among students. The present study builds on an empirical approach. It involved 86 first-year undergraduate students in the Department of s…

Research on information searching strategies in high school students’ quality of argumentative essay writing

Article
Several studies have explored the effects of cognitive tools, such as scaffolding, on the quality of argumentation in online argumentation activities. However, although information searching is the most popular online activity, few studies have investigated the roles of online information resources …

Computer-supported collaborative concept mapping: the impact of students’ perceptions of collaboration on their knowledge understanding and behavioral patterns

Article
Computer-supported collaborative concept mapping (CSCCM) integrates technology and concept mapping to support students’ knowledge understanding, and much research on the behavioral patterns involved in CSCCM activities has been conducted. However, there is limited understanding of the differences in…

Multi-sensory research of singing visualization in pre-school music education

Article
The research aim was to develop a visual training simulator with real-time audio correction using the Python programing language and reference audio files classified library. Depending on the melody perception and playback level, the learning pace increases from the minimum. The desired result is af…
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