Published:International Journal of Interactive Mobile Technologies
(2025)
Despite massive open online courses (MOOCs’) widespread acceptance, the substantial dropout rate among learners remains a significant challenge in remote education. Although gamification has been identified as a potential strategy to address this issue, preliminary research on this topic is limited …
Published:International Journal of Interactive Mobile Technologies
(2025)
The study aims to explore the impact of artificial intelligence (AI)-powered chatbots in mobile teacher training, specifically in enhancing interactive learning. To achieve the objective, the researcher employed an experimental approach using a single-group (pre-post) design. The study sample consis…
Published:International Journal of Interactive Mobile Technologies
(2025)
This study aims to develop a digital authentic assessment (DAA) model based on competencybased learning (CBL) in the field work practice program at vocational high schools. The background of this study is the need to improve the quality of assessment in vocational education, which often still uses l…
Published:International Journal of Interactive Mobile Technologies
(2025)
The study aimed to reveal the consideration degree of the Darsak Educational Platform (DEP) for the International Design Standards (IDS) from teachers’ perspectives in Jordan. In addition, it aimed to investigate the relationship between the consideration degree and the variables of teacher’s gender…
Published:International Journal of Interactive Mobile Technologies
(2025)
Vocational high schools encounter substantial challenges in preparing graduates who can meet the demands of the 21st century. This study developed and assessed an innovative mobile learning model based on augmented reality (ARMOL) to enhance vocational students’ competencies, using both the ADDIE mo…
Published:International Journal of Interactive Mobile Technologies
(2025)
This study is based on preliminary studies that identified the problem of suboptimal learning quality. The objective of the study is to develop a digital e-module within the teaching factory (TEFA) (TEFA)-T learning model as an effort to improve the academic achievements of automotive vocational stu…
Published:International Journal of Interactive Mobile Technologies
(2025)
This bibliometric analysis investigates mobile technology integration in game-based learning (GBL) through 1,067 Scopus-indexed documents (2015–2024). Following PRISMA guidelines, we map publication trends, influential contributors, and thematic patterns in mobile GBL research. The analysis revealed…
Published:International Journal of Interactive Mobile Technologies
(2025)
This study proposes and evaluates a tri-dimensional model for online learning in response to disruptions caused by a global health crisis. It examines learners’ attitudes, student and community stakeholder satisfaction, and differences in academic performance between STEM and non-STEM students. A to…
Published:International Journal of Interactive Mobile Technologies
(2025)
The AI-powered smart classrooms for C-PBL to enhance mobile and virtual learning technology, or C-PBL mobile and virtual learning are based on the integration of artificial intelligence and virtual reality technologies with problem-based learning and cooperative learning with an attempt to enhance s…
Published:International Journal of Interactive Mobile Technologies
(2025)
The ongoing evolution of technology in education has highlighted the need for modernized instructional methods. This study explores the development of the Go Electronic game, designed to enhance teaching and learning in digital electronics through gamification. Students often face difficulties in un…
Published:International Journal of Interactive Mobile Technologies
(2025)
This work presents the development of a comprehensive healthcare app designed to improve early disease detection and enhance healthcare accessibility. The application integrates cutting-edge yet lightweight machine learning (ML) algorithms like Multinomial Naive Bayes and Decision Tree for symptom a…
Published:International Journal of Interactive Mobile Technologies
(2025)
The study investigated the challenges faced by teachers in virtual learning environments in a developing country from their own perspectives. To achieve its objectives, a descriptive survey method was employed. A questionnaire was developed and distributed–after checking its validity and reliability…
Published:International Journal of Interactive Mobile Technologies
(2024)
Collaborative digital learning (CDL) has been a trend since the 4.0 era and has grown in popularity in the aftermath of the COVID-19 outbreak. This study is a literature review that aims to examine the existing literature on CDL and virtual learning environments (VLEs), with a specific focus on thei…
Published:International Journal of Interactive Mobile Technologies
(2024)
The cryptography course has a mathematical basis and involves programming algorithms in the creation process while the implementation utilizes a programming language. Cryptography has been widely implemented in everyday life. However, the interest and learning outcomes of students in cryptography co…
Published:International Journal of Interactive Mobile Technologies
(2024)
This study aims to develop and evaluate a mobile-based intelligent measurement system as a tool to assess work readiness and identify work readiness patterns among vocational students in facing the challenges of Industry 4.0. Through the development of this innovative system, we have successfully cr…
Published:International Journal of Interactive Mobile Technologies
(2024)
With the rapid development of e-learning in higher education, this study explores the application of the problem-based learning (PBL) learning model in the e-learning ecosystem. This article explores the concept of participatory engagement in the e-learning ecosystem and integrates it with PBL theor…
Published:International Journal of Interactive Mobile Technologies
(2024)
In recent years, virtual reality (VR) has gained popularity in aiding science education. There are variations in the results reported by the researchers on the effect of VR on student learning outcomes. This study aims to map the results of studies using VR on student science learning outcomes throu…
Published:International Journal of Interactive Mobile Technologies
(2024)
This study aimed to identify the effectiveness of the peer tutorial project learning model assisted by augmented reality (AR) in improving students’ 21st-century skills. The focus of the study was to describe the improvement in students’ skills taught using the AR-assisted project and peer tutoring-…
Published:International Journal of Interactive Mobile Technologies
(2024)
With the rapid advancement of information technology (IT), mobile learning has gradually become a significant approach in vocational education and training. University students utilize mobile applications for learning, which not only enhances the flexibility and effi-ciency of their studies but also…
Published:International Journal of Interactive Mobile Technologies
(2023)
This study aims to promote students’ critical thinking skills and academic achievement using Interface Instrumentation Experiments-supported Blended Learning (IIE-BL). In this quasi-experimental study, 40 undergraduate students who took the Basic Physics II course from the Department of Physics Educ…