Journal Articles

International Journal of Interactive Mobile Technologies

Published by International Federation of Engineering Education Societies (IFEES) • ISSN: 18657923

33
Articles
Showing 1 - 20 of 33 articles from this journal

Beyond Points and Badges: Deepening Engagement in MOOCs through Gamification

Article Open Access
Despite massive open online courses (MOOCs’) widespread acceptance, the substantial dropout rate among learners remains a significant challenge in remote education. Although gamification has been identified as a potential strategy to address this issue, preliminary research on this topic is limited …

AI-Powered Chatbots for Mobile Teacher Training: Enhancing Interactive Learning Experiences

Article Open Access
The study aims to explore the impact of artificial intelligence (AI)-powered chatbots in mobile teacher training, specifically in enhancing interactive learning. To achieve the objective, the researcher employed an experimental approach using a single-group (pre-post) design. The study sample consis…

Fostering Lifelong Competency Development: A Digital Authentic Assessment Model for Vocational Internship Programs

Article Open Access
This study aims to develop a digital authentic assessment (DAA) model based on competencybased learning (CBL) in the field work practice program at vocational high schools. The background of this study is the need to improve the quality of assessment in vocational education, which often still uses l…

International Design Standards and Virtual Learning: Investigations of Teachers’ Experiences

Article Open Access
The study aimed to reveal the consideration degree of the Darsak Educational Platform (DEP) for the International Design Standards (IDS) from teachers’ perspectives in Jordan. In addition, it aimed to investigate the relationship between the consideration degree and the variables of teacher’s gender…

Bridging the Industry 4.0 Skills Gap: An Immersive Augmented Reality Mobile Learning Approach for Vocational Education

Article Open Access
Vocational high schools encounter substantial challenges in preparing graduates who can meet the demands of the 21st century. This study developed and assessed an innovative mobile learning model based on augmented reality (ARMOL) to enhance vocational students’ competencies, using both the ADDIE mo…

Enhancing Student Achievement through a Digital Learning Module: The TEFA-T Model in a Teaching Factory of Automotive Vocational Education

Article Open Access
This study is based on preliminary studies that identified the problem of suboptimal learning quality. The objective of the study is to develop a digital e-module within the teaching factory (TEFA) (TEFA)-T learning model as an effort to improve the academic achievements of automotive vocational stu…

Interactive Learning through Mobile GBL: A Decade of Research Insights

Article Open Access
This bibliometric analysis investigates mobile technology integration in game-based learning (GBL) through 1,067 Scopus-indexed documents (2015–2024). Following PRISMA guidelines, we map publication trends, influential contributors, and thematic patterns in mobile GBL research. The analysis revealed…

Learning Management by Online Classroom Collaboration with a Community Enterprise: Taking Lessons from Thailand

Article Open Access
This study proposes and evaluates a tri-dimensional model for online learning in response to disruptions caused by a global health crisis. It examines learners’ attitudes, student and community stakeholder satisfaction, and differences in academic performance between STEM and non-STEM students. A to…

AI-Powered Smart Classrooms for C-PBL: Enhancing Mobile and Virtual Learning Technologies

Article Open Access
The AI-powered smart classrooms for C-PBL to enhance mobile and virtual learning technology, or C-PBL mobile and virtual learning are based on the integration of artificial intelligence and virtual reality technologies with problem-based learning and cooperative learning with an attempt to enhance s…

Design and Development of Mobile Teaching Aids Using Go-Based Electronic Games for Teaching Digital Electronics in Higher Education

Article Open Access
The ongoing evolution of technology in education has highlighted the need for modernized instructional methods. This study explores the development of the Go Electronic game, designed to enhance teaching and learning in digital electronics through gamification. Students often face difficulties in un…

Helperly: An All-Inclusive Healthcare Application

Article Open Access
This work presents the development of a comprehensive healthcare app designed to improve early disease detection and enhance healthcare accessibility. The application integrates cutting-edge yet lightweight machine learning (ML) algorithms like Multinomial Naive Bayes and Decision Tree for symptom a…

Understanding Virtual Learning Challenges: Insights from Jordanian Teachers during COVID-19

Article Open Access
The study investigated the challenges faced by teachers in virtual learning environments in a developing country from their own perspectives. To achieve its objectives, a descriptive survey method was employed. A questionnaire was developed and distributed–after checking its validity and reliability…

Collaborative Digital Learning as a Virtual Learning Environment on Mathematics

Article Open Access
Collaborative digital learning (CDL) has been a trend since the 4.0 era and has grown in popularity in the aftermath of the COVID-19 outbreak. This study is a literature review that aims to examine the existing literature on CDL and virtual learning environments (VLEs), with a specific focus on thei…

POGIL Learning Model—Metaphorming for Mobile-Based Cryptography Creation

Article Open Access
The cryptography course has a mathematical basis and involves programming algorithms in the creation process while the implementation utilizes a programming language. Cryptography has been widely implemented in everyday life. However, the interest and learning outcomes of students in cryptography co…

Integration of a Mobile-Based Smart Measurement System to Assess the Level of Work Readiness of Vocational Students in Higher Education

Article Open Access
This study aims to develop and evaluate a mobile-based intelligent measurement system as a tool to assess work readiness and identify work readiness patterns among vocational students in facing the challenges of Industry 4.0. Through the development of this innovative system, we have successfully cr…

Enhancing Learning Outcomes and Student Engagement: Integrating E-Learning Innovations into Problem-Based Higher Education

Article Open Access
With the rapid development of e-learning in higher education, this study explores the application of the problem-based learning (PBL) learning model in the e-learning ecosystem. This article explores the concept of participatory engagement in the e-learning ecosystem and integrates it with PBL theor…

How Virtual Reality Impacts Science Learning? A Meta-Analysis

Article Open Access
In recent years, virtual reality (VR) has gained popularity in aiding science education. There are variations in the results reported by the researchers on the effect of VR on student learning outcomes. This study aims to map the results of studies using VR on student science learning outcomes throu…

Augmented Reality Solutions by Utilizing Mobile Technology for Enhanced Skill Development

Article Open Access
This study aimed to identify the effectiveness of the peer tutorial project learning model assisted by augmented reality (AR) in improving students’ 21st-century skills. The focus of the study was to describe the improvement in students’ skills taught using the AR-assisted project and peer tutoring-…

Evaluation of Vocational Education and Training Outcomes Based on Mobile Learning

Article Open Access
With the rapid advancement of information technology (IT), mobile learning has gradually become a significant approach in vocational education and training. University students utilize mobile applications for learning, which not only enhances the flexibility and effi-ciency of their studies but also…

The Effect of Interface Instrumentation Experiments-Supported Blended Learning on Students’ Critical Thinking Skills and Academic Achievement

Article Open Access
This study aims to promote students’ critical thinking skills and academic achievement using Interface Instrumentation Experiments-supported Blended Learning (IIE-BL). In this quasi-experimental study, 40 undergraduate students who took the Basic Physics II course from the Department of Physics Educ…
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