Published:Lecture Notes in Computer Science
(2026)
Recently, a strict working definition of information in computer science was proposed. Information is understood as a selected subset in relation to the original set of elements (alternatives, states, outcomes, etc.); in the general case, the selected subset can be fuzzy. The purpose of this study i…
Published:Lecture Notes in Computer Science
(2026)
The rapid advancement of Artificial Intelligence (AI) and Internet of Things (IoT) technologies demands a fundamental transformation in vocational education curricula to prepare students for the evolving digital economy. This paper presents the evaluation of the AIM4VET project, an Erasmus+ funded i…
Published:Lecture Notes in Computer Science
(2026)
This study investigates the effect of Video Project-Based Learning (VPjBL) on the practical competency of students in multilevel turning. A quasi-experimental design was employed, involving 66 mechanical engineering students divided into an experimental group (n = 32) that received VPjBL instruction…
Published:Lecture Notes in Computer Science
(2025)
Immersive technologies like Virtual Reality (VR) are gaining recognition as valuable educational tools. VR has been successfully applied in therapy, including treating phobias (Maples-Keller et al., Harv. Rev. Psychiatry, 2017) and pain management (Pourmand et al., Curr. Pain Headache Rep., 2018). I…