Journal Articles

Heliyon

Published by Elsevier Ltd • ISSN: 24058440

28
Articles
Showing 21 - 28 of 28 articles from this journal

Determining the e-learning readiness of higher education students: A study during the COVID-19 pandemic

Article Open Access
The low readiness of university students to implement e-learning during the COVID-19 pandemic is a worrying issue. Lack of motivation and satisfaction in learning coupled with low technological skills are widely revealed as contributing factors. This study examines the role of technological skills, …

Skills-based curriculum design for culinary course in Traditional Tahfiz institutions

Article Open Access
Traditional Tahfiz institutions have poor curriculum focus and design, resulting in graduates with poor employability skills. To overcome this issue, these institutions must embrace a skill-based curriculum, particularly for culinary courses. Thus, the purpose of this study is to determine the relev…

An interview study to explore the perceived usefulness of in-house training programs in tourism and hospitality education

Article Open Access
COVID-19 has accelerated the adoption of online teaching and learning modes. It has also abruptly changed the traditional teaching and learning methods that originally relied on physical attendance, including student internships. In-house training programs were launched by the university to offer st…

Academic-faculty environment and graduate employability: variation of work-readiness perceptions

Article Open Access
Graduates with a high level of competence can cope better with the disequilibria triggered by events such as shifting labor processes and job transitions. This study examined the relationship between prospective graduates' perceived job preparedness and the university's role in preparing students fo…

Do technological knowledge and game-based learning promote students achievement: lesson from Indonesia

Article Open Access
Continuous managing the quality of education in the Covid-19 pandemic has been a unique challenge, and the government has acknowledged to shift from conventional to screen adopting technology. This research attempts to examine the relationship between technological understanding, game-based learning…

Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach

Article Open Access
Education; Gamification; Higher education; Escape room; Academic motivation; STEM Education; Science education; Engineering Education; There is a growing tendency to incorporate gamification activities with the aim of improving student's motivation in science, technology, engineering and mathematics…

Impact of differences in clinical training methods on generic skills development of nursing students: A text mining analysis study

Article Open Access
Background: Discussions and investigations are being conducted in regard to the question of how, instead of acquiring specific kinds of expertise at university, students can instead be taught “generic skills,” which are the competencies for engaging in the everyday life of a working adult. Objective…

Motivation and E-Learning English as a foreign language: A qualitative study

Article Open Access
The motivation to learn a foreign language is a complex process. According to the Ministry of National Education of Colombia -MEN-, speaking English is a generic competence to be developed at all educational levels. In this regard and based on the Theory of Self-Determination -SDT-, this qualitative…