Article Gold Open Access 2021

Do technological knowledge and game-based learning promote students achievement: lesson from Indonesia

Heliyon
Journal · Vol. 7 · Issue 11 · Art. e08467
Abstract

Continuous managing the quality of education in the Covid-19 pandemic has been a unique challenge, and the government has acknowledged to shift from conventional to screen adopting technology. This research attempts to examine the relationship between technological understanding, game-based learning, and students' achievements. This work engaged a quantitative approach with SEM-PLS to gain a deeper understanding of the connectivity among variables. The participants were senior high school students from several places in East Java of Indonesia. The findings indicate that technological knowledge, educational competence, computer skills play an essential role in supporting technology-based learning. However, this study notes that game-based learning in distance learning cannot act as a mediator in enhancing the students’ achievement. This study offers policy-makers the use of game-based learning in the learning process during synchronous learning using technology. © 2021 The Author(s)

Keywords

Author Keywords

Game-based learning Computer skills Educational competences Students' accomplishment Technological adoption

Index Keywords

Author Affiliations
Universitas Negeri Malang, Malang, East Java, Indonesia
Universitas Negeri Jakarta, Jakarta, Jakarta, Indonesia
Funding & Acknowledgements
No funding information
References 10 References
1 Studies in Philosophy of Science and Education, (2020)
2 Action Control from Cognition to Behavior, (1985)
3 Al-Emran, Mostafa, Investigating attitudes towards the use of mobile learning in higher education, Computers in Human Behavior, 56, pp. 93-102, (2016)
4 Educ Inf Technol, (2020)
5 Al-Hariri, Mohammed Taha Ali, Impact of students’ use of technology on their learning achievements in physiology courses at the University of Dammam, Journal of Taibah University Medical Sciences, 12, 1, pp. 82-85, (2017)
6 Andyani, Hanna, Does technological pedagogical content knowledge impact on the use of ICT in pedagogy?, International Journal of Emerging Technologies in Learning, 15, 3, pp. 126-139, (2020)
7 Indonesian Journal of Primary Education, (2020)
8 International Journal of Science Technology Management, (2020)
9 Baran, Evrim, Investigating the impact of teacher education strategies on preservice teachers' TPACK, British Journal of Educational Technology, 50, 1, pp. 357-370, (2019)
10 Baumert, Jürgen, The Long-Term Proficiency of Early, Middle, and Late Starters Learning English as a Foreign Language at School: A Narrative Review and Empirical Study, Language Learning, 70, 4, pp. 1091-1135, (2020)
Quick Actions
Full Text via DOI
Citation Metrics
22
Times Cited (Scopus)

References 10
Document Identifiers