Published:Indonesian Journal of Electrical Engineering and Computer Science
(2025)
This article studied the integration of gamification in work-based learning within vocational education as a means to support students' coding abilities. By applying game mechanics such as points, badges, leaderboards, and challenges, we aimed to motivate and engage students in coding activities tha…
Published:Indonesian Journal of Electrical Engineering and Computer Science
(2024)
Digital learning with ChatGPT in elementary school mathematics learning is urgently implemented. Several studies have explored digital learning with ChatGPT in elementary school mathematics learning, but studies using SLR are minimal. This article presents the 2022-2024 SLR study on digital learning…
Published:Indonesian Journal of Electrical Engineering and Computer Science
(2022)
Due to the current health crisis caused by COVID-19, a negative impact has occurred on the global economy and more specifically on employability. Many people have lost their jobs or have seen their incomes drop. Nowadays, the search for job offers or potential candidates is done mainly online, where…
Published:Indonesian Journal of Electrical Engineering and Computer Science
(2021)
Computer programming is a subject involving a large number of logic programming activities. A programmer is compulsory to master skills of algorithms, logic, and programming language to conduct programming. An automatic programming assessment tool is an automated tool used to assist instructors in a…