Published:Interactive Technology and Smart Education
(2025)
Purpose The purpose of this paper was to investigate the influence of augmented reality (AR) on the vocational equity of students in vocational high school (VHS). This research mediator is bespoke personalization knowledge, experience of ephemeral elevation, and transverse skill based on the theorie…
Published:Interactive Technology and Smart Education
(2019)
Purpose: Embracing reflective practice and retrospection, with a goal of identifying commonalities, this paper aims to examine delivery of engineering subjects in both traditional higher education (THE) and technical and vocational education and training (TVET). Design/methodology/approach: Reflecti…
Published:Interactive Technology and Smart Education
(2013)
The purpose of this paper is to report on an investigation of university students' participation and learning presence in a blogging activity, designed to support collaborative learning. There are three main reasons justifying the current research: to better understand the structure and the dynamics…