Journal Articles

Journal of Computer Assisted Learning

Published by John Wiley and Sons Inc • ISSN: 02664909

8
Articles
Showing 1 - 8 of 8 articles from this journal

Integrating peer assessment cycle into ChatGPT for STEM education: A randomised controlled trial on knowledge, skills, and attitudes enhancement

Article Open Access
Background: Science, Technology, Engineering, and Mathematics (STEM) education in Asian universities struggles to integrate Knowledge, Skills, and Attitudes (KSA) due to large classes and student reluctance. While ChatGPT offers solutions, its conventional use may hinder independent critical thinkin…

Integrating Computational Thinking Diagnostic Mechanism and Reflective Learning: An Innovative Approach to Enhance Learning Outcomes in Introductory Programming

Article
Background: Conventional reflective learning methodologies in programming education often lack structured guidance and individualised feedback, limiting their pedagogical effectiveness. Whilst computational thinking (CT) offers a systematic problem-solving framework with decomposition, pattern recog…

Incorporating Computational Thinking Into Virtual Laboratories to Enhance Learning Motivation, Engagement, and Higher-Order Thinking Skills

Article Open Access
Background: Virtual laboratories are used to supplement or even replace physical laboratories in engineering education. Although these virtual laboratories allow students to learn foundational experimental skills, they do not provide the learners with the chance to develop higher-order thinking skil…

Learning analytics dashboard design: Workplace learner preferences for reference frames in immersive training in practice

Article Open Access
Background: Learning analytics dashboards are increasingly being used to communicate feedback to learners. However, little is known about learner preferences for dashboard designs and how they differ depending on the self-regulated learning (SRL) phases the dashboards are presented (i.e., forethough…

Empowering virtual reality with feedback and reflection in hands-on learning: Effect of learning engagement and higher-order thinking

Article
Background: Virtual reality (VR) offers significant potential for hands-on learning environments by providing immersive and visually stimulating experiences. Interacting with such environments can bring numerous benefits to learning, including enhanced engagement, knowledge construction, and higher-…

Browsing to learn: How computer and software engineering students use online platforms in learning activities

Article Open Access
Background: The surge of online platforms has generated interest in how specialized platforms support formal and informal learning in various disciplinary domains. Knowledge is still limited regarding how undergraduate students navigate and use platforms to learn. Objectives: This study explores com…

Internet project-based learning environment: The effects of thinking styles on learning transfer

Article Open Access
The purpose of this study, in an environment of Internet project-based learning, is to undertake research on the effects of thinking styles on learning transfer. In this study, we establish an environment that incorporates project-based learning and Internet. Within this environment, we divide our s…

Informatics in teacher education in Japan

Article
Abstract This paper charts the developments in information technology (IT) policies in education in Japan over the past decade with particular emphasis on the impacts on teacher education. Beginning with the work of the National Council on Educational Reform in 1985, the Japanese education system in…