Published:Proceedings of the European Conference on Games-based Learning
(2024)
This article asserts that serious games (SGs) are effective tools for teaching citation and referencing styles in higher education. The proposed SG aims to enhance students' understanding and application of these styles through an engaging, game-based approach. We use an agile design cycle combined …
Published:Proceedings of the European Conference on Games-based Learning
(2023)
In project-based learning environments, students often face team frustration and conflicts, necessitating the development of conflict management skills. This study examines how integrating a game-based learning approach impacts students' perspectives on managing conflicts in game development project…
Published:Proceedings of the European Conference on Games-based Learning
(2022)
Stakeholders in vocational training are required to provide appropriate learning opportunities that can be used to develop the needed skills induced by technological change and thereto affected changes in the type of jobs, skill needs, activities, and other economic effects. In light of this, seriou…
Published:Proceedings of the European Conference on Games-based Learning
(2019)
Digital open badges (e.g. Mozilla Open Badges) offer novel possibilities in identifying and recognising competences independent of how they were acquired. Digital open badge-driven learning suggests to enhance learning by promoting inspiring gamified competence-development. This paper offers a summa…