Conference paper 2018

Organizing Experiential Learning Activities for Sustainable Development of Core Competences of Technical Students at Ho Chi Minh City University of Technology and Education

Proceedings 2018 4th International Conference on Green Technology and Sustainable Development, GTSD 2018
Conference · pp. 498-504
Abstract

The transition towards a sustainable economy has given a new term 'green competences'. Green competences build upon the foundation of core competences - including literacy, numeracy, communication, teamwork and problem solving - which along with awareness of environmental issues and entrepreneurship, facilitate lifelong learning and adaptability to environmental change (Marsden, Medhurst Irving, 2014) [1]. Organizing experiential learning activities is not new to the learning environment in higher education institutions in the world. However, it would be a new approach to some cultures, like Vietnam where most of students are not familiar with studying in proactive and experiential ways. Experiential learning activities provide students with opportunities to self - construct their competences from experience for sustainable development. So, this article describes a brief theoretical approach to core competence and experiential learning activities (Project-Based Learning, Learning Games) for developing core competencies (problem solving, teamwork) of technical students at Ho Chi Minh City University of Technology and Education (HCMUTE). In addition, qualitative (observation and interview) and quantitative methods were used to describe a progression of improving core competences of technical students. Finally, minor suggestions for teachers to develop core competences of technical students through organizing experiential learning activities by carefully considering a consistency of learning outcomes, teaching-learning activities and assessment according to the CDIO approach (Conceive, Design, Implement and Operation) were given. © 2018 IEEE.

Keywords

Author Keywords

Project based learning core competence Experiential Teaching Learning Games

Index Keywords

Sustainable development Students Project based learning Problem solving Computer aided instruction Learning environments experiential learning Higher education institutions Environmental technology Planning Core competence Technology and educations Learning game Teaching-learning activities
Author Affiliations
HCMC University of Technology and Education, Ho Chi Minh City, Viet Nam
Funding & Acknowledgements
No funding information
References 10 References
1 Greener Skills and Jobs, (2014)
2 Experiential Learning A Best Practice Handbook for Educators and Trainers, (2006)
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4 Vietnam Development Report 2014 Skilling Up Vietnam Preparing the Workforce for A Modern Market Economy, (2015)
5 Competency Framework, (2014)
6 Structures and Functions of Competencybased Education and Training Cbet A Comparative Perspective Human Capacity Development Hcd for Vocational Education and Training Mannheim, (2011)
7 Learning to Learn and Civic Competences Different Currencies or Two Sides of the Same Coin, (2008)
8 Journal of Educational Sciences the Vietnam Institute of Educational Sciences, (2015)
9 6th International Conference on Electronic Mechanical Information and Management, (2016)
10 Tesl Canada Journal, (2003)
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