Conference paper 2019

Eye tracking based usability evaluation of the MaxWhere virtual space in a search task

10th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2019 - Proceedings
Conference · pp. 469-474
Abstract

The generations of the past decades are addicted to the information and the internet. The ICT devices determine their everyday lives. Several studies suggest that such tools are needed to teach these generations effectively, to make the learning process easier and quicker. The corresponding facts must be chosen, filtered and utilized from a constantly growing set of information by the students. They had to think and then Figure out the answer from these information. The ability of algorithmic thinking, the development of analytical thinking, and the promotion of thinking in the system play a key role. The involvement of 3D virtual spaces in education is investigated by more and more studies nowadays. In this article, through an example of a search task, an eye-Tracking system is used to find out how much a 3D virtual space is more effective than a conventional LMS system. © 2019 IEEE.

Keywords

Author Keywords

eye-tracking MaxWhere VR Learning

Index Keywords

Virtual reality Analytical thinking Learning process Algorithmic thinking Virtual spaces Eye tracking Usability evaluation Information filtering 3D virtual spaces Eye tracking systems Search tasks
Author Affiliations
CogInfoCom Based LearnAbility Research Team, University of Dunaújváros, Dunaujvaros, Fejer County, Hungary
Institute of Informatics, University of Dunaújváros, Dunaujvaros, Fejer County, Hungary
Funding & Acknowledgements
Grant: .6.1-16-2016-00003
ACKNOWLEDGMENT The project is sponsored by EFOP-3.6.1-16-2016-00003 grants, Consolidate long-term R and D and I processes at the University of Dunaujvaros.
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