Article 2021

Cultivating interdisciplinary team creativity through an intensive design competition

Higher Education, Skills and Work-based Learning
Journal · Vol. 11 · Issue 3 · pp. 757-772
Abstract

Purpose: The authors examined team-learning processes in short-term student project teams operating in an intensive design competition at a public university. The purpose of this paper is to explore the critical facilitators, inhibitors and processes for fostering students' creativity within interdisciplinary design teams in higher education. Design/methodology/approach: The authors used a qualitative design to explore facilitators, inhibitors and critical processes in interdisciplinary student project teams. They conducted focus group interviews with three winning interdisciplinary teams that participated in a three-day design competition and used a constant comparison to analyze the data. Findings: The authors identified themes that contributed to creativity at the individual level, the team level and the resource level. The key findings included 12 critical team process phases to achieve one common goal. Originality/value: The findings of the study yielded to a holistic model of interdisciplinary team development for creativity. Implications for educators and practitioners and suggestions for researchers to expand the interdisciplinary team process model were discussed to facilitate interdisciplinary team creativity in higher education. © 2020, Emerald Publishing Limited.

Keywords

Author Keywords

Interdisciplinary education Problem-based learning Design Competition Critical team processes Interdisciplinary teams Real-world problem-solving Team creativity

Index Keywords

Author Affiliations
Department of Organizational Performance and Workplace Learning, Boise State University, Boise, ID, United States
Texas A&M University, College Station, TX, United States
Boise State University, Boise, ID, United States
Funding & Acknowledgements
Boise State University, BSU
This work was supported by the College of Engineering Research and Equipment Seed Grant Program at Boise State University.
References 10 References
1 Creativity in Context, (1996)
2 Baer, Markus, The curvilinear relation between experienced creative time pressure and creativity: Moderating effects of openness to experience and support for creativity, Journal of Applied Psychology, 91, 4, pp. 963-970, (2006)
3 Benoliel, Pascale Sarah, The Role of Leader Boundary Activities in Enhancing Interdisciplinary Team Effectiveness, Small Group Research, 46, 1, pp. 83-124, (2015)
4 Beyerlein, Michael Martin, The STEM project team as a student-developed learning environment: The urgent need for teamwork capability in the 21st century economy, Student-Driven Learning Strategies for the 21st Century Classroom, pp. 44-60, (2016)
5 Bronstein, Laura R., Interdisciplinary collaboration in social work education in the USA, Israel and Canada: Deans' and directors' perspectives, International Social Work, 53, 4, pp. 457-473, (2010)
6 Burroughs, James E., Exploring antecedents and consequences of consumer creativity in a problem-solving context, Journal of Consumer Research, 31, 2, pp. 402-411, (2004)
7 Collin, Audrey, Multidisciplinary, interdisciplinary, and transdisciplinary collaboration: Implications for vocational psychology, International Journal for Educational and Vocational Guidance, 9, 2, pp. 101-110, (2009)
8 Daniel, Sherae L., The effects of diversity in global, distributed collectives: A study of open source project success, Information Systems Research, 24, 2, pp. 312-333, (2013)
9 Handbook of Qualitative Research, (2000)
10 Duggleby, Wendy Diane, What about focus group interaction data?, Qualitative Health Research, 15, 6, pp. 832-840, (2005)
Quick Actions
Full Text via DOI
Citation Metrics
8
Times Cited (Scopus)

References 10
Document Identifiers