Article Gold Open Access 2025

Gamification Project-Based E-learning in Character Education: A Study in Senior High School

International Journal on Informatics Visualization
Journal · Vol. 9 · Issue 5 · pp. 2240-2250
Abstract

E-learning in education faces challenges in improving students' engagement, specifically regarding character education effectiveness. Gamification is among the strategies that can be applied to increase student engagement in the project-based learning process. Therefore, this study aimed to develop a Gamification Framework for Project-Based E-learning in Character Education (GaPolCE) as an innovative solution to improve engagement and character education at the senior high school level. A quantitative study was carried out using a quasi-experimental method, where data collection was carried out through a pre-post test and log data analysis to measure the effectiveness of gamification in achieving character education and student engagement. The results showed that the implementation of GaPolCE improved aspects of character education measured using the N-Gain score, where moral knowledge was in the high category (0.70) while moral feeling (0.49) and moral action (0.51) were in the moderate category. Student engagement increased significantly by 67%, 8%, and 25% for behavioral, emotional, and cognitive engagement. However, the effectiveness of in-depth character formation requires long-term evaluation. In addition, the assessment of the application of gamification in project learning for character education is still done manually, thus increasing teachers' workload. In this regard, further research is needed with a longitudinal approach to ensure the sustainability of its influence. In addition, it is necessary to develop an automatic assessment system based on artificial intelligence to increase the efficiency of character education evaluation. © 2025, Politeknik Negeri Padang. All rights reserved.

Keywords

Author Keywords

Project-Based Learning Gamification E-learning character education students' engagement

Index Keywords

Author Affiliations
Doctoral Engineering Department, Universitas Udayana, Bali, Indonesia, Information Technology Department, Institut Agama Hindu Negeri Tampung Penyang, Palangka Raya, Indonesia
Department of Electrical Engineering, Universitas Udayana, Bali, Indonesia
Informatics Engineering Department, Atmajaya University, Yogyakarta, Indonesia
Funding & Acknowledgements
No funding information
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