Article 2023

Current Trends in Blended and Online Learning

International Journal of Engineering Education
Journal · Vol. 39 · Issue 3 · pp. 743-760
Abstract

Blended Learning (BL) combines the advantages o f both in-person and online learning while allowing students to affect their learning schedules and take responsibility. The capabilities o f online education took worldwide interest during the COVID-19 pandemic, with the need to better understand online education's impact on educational achievements and how technical environments could provide learning experiences to replace face-to-face sessions at the campus. We examine the trends towards online learning on the recently published articles during the COVID-19 pandemic, comparing them to a learning survey conducted in the European Union in 2021. The study's objective is to identify the current trends and the effect o f the COVID-19 pandemic on online education. This paper compares our findings from a systematic literature review against the trends observed from qualitative survey data collected from six European countries. Our mapping study identified several trends, such as that long-distance education had become a long-term strategy in higher education compared to the pre-COVID-19 era and that fully online education can be very exhausting for students, causing retention problems with those who need more skills for independent studies. The BL methods engage students and allow them to design their learning schedules, and after COVID-19, these methods are becoming long-term strategies for education. However, these approaches also require skills in the course design to ensure that other aspects and needs, such as social inclusiveness to motivate students, are sufficiently addressed due to the need for classroom interactions and peer support from shared campus experiences. © 2023 TEMPUS Publications.

Keywords

Author Keywords

blended learning Engineering education online learning Software Engineering

Index Keywords

E-learning Online learning Curricula Engineering education Students 'current COVID-19 European union Learning experiences Software engineering Blended learning On-line education Face to face Learning schedule Long-term strategy Technical environments
Author Affiliations
Department of Software Engineering, LUT University, Lappeenranta, South Karelia, Finland
Funding & Acknowledgements
European Commission, EC
Blended learning is more than just combining face-to-face and online teaching. Finding the proper blend of suitable learning venues and instructional techniques to fulfil the learning goals is the most challenging issue. Many instructors need to familiarise themselves with blended learning, a twenty-first-century term. Despite its importance, many commercial and public organisations viewed the rise of technological applications with suspicion [1], This paper investigates current trends in BL and assesses student and faculty satisfaction at selected universities in target countries, including Finland, Germany, France, Hungary, and Spain. The study’s secondary goal is to identify students’ social and technological challenges regarding the survey results. The authors compare the survey results from the partner universities. The survey is a part of the Erasmus Training Faculty on Blended Learning (FABLE) project funded by the European Commission. FABLE’s goal is to assist higher education teaching staff in designing and implementing blended learning programs that fully utilise the benefits of this approach. The FABLE project seeks to achieve the following objectives; Developing a knowledge bank to better recognise the requirements and expectations of students and trainees on the one hand and professors, educators, and trainers on the other, in terms of blended learning and blended learning training. Creating
References 10 References
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Document Identifiers
  • EID 2-s2.0-85174956695
  • Language English