Conference paper Gold Open Access 2023

Augmenting Welding Training: An XR Platform to Foster Muscle Memory and Mindfulness for Skills Development

ISS 2023 - Proceedings of the 2023 Conference on Interactive Surfaces and Spaces
Conference · pp. 61-64
Abstract

Metal welding is a craft manufacturing skill that can be unusually difficult to externalize and represent to novices. Building competency requires an apprentice to iteratively practice embodied skills and sensitize themselves to a sensorially complex practice. To explore these challenges, we identified opportunities for mixed reality and meditation processes to augment welding training and practice. Our demo showcases an extended reality (XR) welding helmet and torch that enhances the embodied learning of welding. We do this in two key ways: biometric sensing that enhances mindfulness and stress management in sensorially challenging environments, and combined motion-sensing and visual XR feedback that helps improve proprioceptive and embodied learning. © 2023 Owner/Author.

Keywords

Author Keywords

Augmented reality Craft 3D Interaction Embodied Interaction Prototyping Smart Objects and Environments Toolkits Ubiquitous Computing

Index Keywords

Mixed reality Skills development Augmented reality welding Ubiquitous computing 3D interactions Craft Embodied interaction Prototyping Smart environment Smart objects Toolkit Welding training Metal welding
Author Affiliations
Carnegie Mellon University, Pittsburgh, PA, United States
Funding & Acknowledgements
Carnegie Mellon University, CMU
We would like to thank Tim Kaulen, staff, and students at our partner organization, the Industrial Arts Workshop, for their time and expertise. This work was funded by the Manufacturing Futures Institute at Carnegie Mellon University.
References 10 References
1 Balters, Stephanie Christina, Calm commute: Guided slow breathing for daily stress management in drivers, Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 4, 1, (2020)
2 Contemporary Apprenticeship Reforms and Reconfigurations, (2019)
3 Hiyama, Atsushi, Augmented reality system for measuring and learning tacit artisan skills, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 8017 LNCS, PART 2, pp. 85-91, (2013)
4 Perception of the Environment Essays in Livelihood Dwelling and Skill, (2000)
5 Ipsita, Ananya, Towards Modeling of Virtual Reality Welding Simulators to Promote Accessible and Scalable Training, Conference on Human Factors in Computing Systems - Proceedings, (2022)
6 Khng, Kiat Hui, A better state-of-mind: deep breathing reduces state anxiety and enhances test performance through regulating test cognitions in children, Cognition and Emotion, 31, 7, pp. 1502-1510, (2017)
7 Kilteni, Konstantina, The Sense of embodiment in virtual reality, Presence: Teleoperators and Virtual Environments, 22, 1, pp. 373-387, (2013)
8 Lavrentieva, Olena O., Use of simulators together with virtual and augmented reality in the system of welders’ vocational training: Past, present, and future, CEUR Workshop Proceedings, 2547, pp. 201-216, (2020)
9 Mackiewicz, Jo, WELDING TECHNICAL COMMUNICATION: Teaching and Learning Embodied Knowledge, Welding Technical Communication: Teaching and Learning Embodied Knowledge, pp. 1-227, (2022)
10 Oxford Research Encyclopedia of Education, (2020)
Quick Actions
Full Text via DOI
Citation Metrics
7
Times Cited (Scopus)

References 10
Document Identifiers