European Commission, EC
Funding text 1: The author(s) declare that financial support was received for the research, authorship, and/or publication of this article. The work presented in this paper has been carried out within the \u2018SuperCyberKids project\u2019, funded by the European Union (Project No. 101087250 - ERASMUS-EDU-2022-PI-FORWARD). Views and opinions expressed are however those of the authors only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor the granting authority can be held responsible for them.; Funding text 2: Addressing these challenges, the SuperCyberKids project supported by the EU Erasmus+ programme (Project No. 101087250 - ERASMUS-EDU-2022-PI-FORWARD), aims to create an educational ecosystem centered on cybersecurity, targeting children aged 8 to 13 and their teachers. Utilizing a game-based approach, the SuperCyberKids (SCK) project seeks to enhance motivation and engagement through a gamified platform featuring two cybersecurity games: Nabbovaldo and the Cyber Blackmail () and Spoofy. The project\u2019s core deliverables include this educational ecosystem and guidelines for its implementation. To validate these outcomes, four pilot tests will be conducted across Europe, including localized versions in Italy, Estonia, and Germany. The project\u2019s outcomes will culminate in a handbook outlining best practices in cybersecurity education for children aged 8\u201313, offering recommendations for various stakeholders, including researchers, educators, parents, and game designers. Additionally, it will produce policy recommendations for entities involved in cybersecurity education.
European Education and Culture Executive Agency, EACEA
Funding text 1: The author(s) declare that financial support was received for the research, authorship, and/or publication of this article. The work presented in this paper has been carried out within the \u2018SuperCyberKids project\u2019, funded by the European Union (Project No. 101087250 - ERASMUS-EDU-2022-PI-FORWARD). Views and opinions expressed are however those of the authors only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor the granting authority can be held responsible for them.; Funding text 2: Addressing these challenges, the SuperCyberKids project supported by the EU Erasmus+ programme (Project No. 101087250 - ERASMUS-EDU-2022-PI-FORWARD), aims to create an educational ecosystem centered on cybersecurity, targeting children aged 8 to 13 and their teachers. Utilizing a game-based approach, the SuperCyberKids (SCK) project seeks to enhance motivation and engagement through a gamified platform featuring two cybersecurity games: Nabbovaldo and the Cyber Blackmail () and Spoofy. The project\u2019s core deliverables include this educational ecosystem and guidelines for its implementation. To validate these outcomes, four pilot tests will be conducted across Europe, including localized versions in Italy, Estonia, and Germany. The project\u2019s outcomes will culminate in a handbook outlining best practices in cybersecurity education for children aged 8\u201313, offering recommendations for various stakeholders, including researchers, educators, parents, and game designers. Additionally, it will produce policy recommendations for entities involved in cybersecurity education.
Erasmus+
Grant: 101087250 - ERASMUS-EDU-2022-PI-FORWARD
Funding text 1: The author(s) declare that financial support was received for the research, authorship, and/or publication of this article. The work presented in this paper has been carried out within the \u2018SuperCyberKids project\u2019, funded by the European Union (Project No. 101087250 - ERASMUS-EDU-2022-PI-FORWARD). Views and opinions expressed are however those of the authors only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor the granting authority can be held responsible for them.; Funding text 2: Addressing these challenges, the SuperCyberKids project supported by the EU Erasmus+ programme (Project No. 101087250 - ERASMUS-EDU-2022-PI-FORWARD), aims to create an educational ecosystem centered on cybersecurity, targeting children aged 8 to 13 and their teachers. Utilizing a game-based approach, the SuperCyberKids (SCK) project seeks to enhance motivation and engagement through a gamified platform featuring two cybersecurity games: Nabbovaldo and the Cyber Blackmail () and Spoofy. The project\u2019s core deliverables include this educational ecosystem and guidelines for its implementation. To validate these outcomes, four pilot tests will be conducted across Europe, including localized versions in Italy, Estonia, and Germany. The project\u2019s outcomes will culminate in a handbook outlining best practices in cybersecurity education for children aged 8\u201313, offering recommendations for various stakeholders, including researchers, educators, parents, and game designers. Additionally, it will produce policy recommendations for entities involved in cybersecurity education.
Erasmus+
Funding text 1: The author(s) declare that financial support was received for the research, authorship, and/or publication of this article. The work presented in this paper has been carried out within the \u2018SuperCyberKids project\u2019, funded by the European Union (Project No. 101087250 - ERASMUS-EDU-2022-PI-FORWARD). Views and opinions expressed are however those of the authors only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor the granting authority can be held responsible for them.; Funding text 2: Addressing these challenges, the SuperCyberKids project supported by the EU Erasmus+ programme (Project No. 101087250 - ERASMUS-EDU-2022-PI-FORWARD), aims to create an educational ecosystem centered on cybersecurity, targeting children aged 8 to 13 and their teachers. Utilizing a game-based approach, the SuperCyberKids (SCK) project seeks to enhance motivation and engagement through a gamified platform featuring two cybersecurity games: Nabbovaldo and the Cyber Blackmail () and Spoofy. The project\u2019s core deliverables include this educational ecosystem and guidelines for its implementation. To validate these outcomes, four pilot tests will be conducted across Europe, including localized versions in Italy, Estonia, and Germany. The project\u2019s outcomes will culminate in a handbook outlining best practices in cybersecurity education for children aged 8\u201313, offering recommendations for various stakeholders, including researchers, educators, parents, and game designers. Additionally, it will produce policy recommendations for entities involved in cybersecurity education.