Review 2025

Gamification in Vocational Education: A Systematic Literature Review of Strategies, Theories, and Impacts

SN Computer Science
Journal · Vol. 6 · Issue 8 · Art. 936
Abstract

The integration of gamification in vocational education has gained attention as a strategy to enhance learner engagement, motivation, and skill acquisition. This study presents a systematic literature review (SLR) of 21 empirical studies published between 2016 and 2025, focusing on trends, methodologies, theoretical foundations, and outcomes of gamified learning in Technical and Vocational Education and Training (TVET). Using the PRISMA framework, we applied strict inclusion criteria to identify studies incorporating game elements such as points, badges, leaderboards, avatars, and simulations. The analysis shows that simple mechanics, aligned with behaviourist principles, dominate due to their ease of integration. However, more complex strategies, including role-playing games, 3D simulations, and digital escape rooms, rooted in constructivist and experiential learning theories, are emerging as practical alternatives. Despite positive findings, several methodological weaknesses were identified, such as inconsistent theoretical frameworks, brief study durations, and a lack of implementation details. Gamification consistently improves learner motivation, collaboration, cognitive engagement, and retention, with 75% of studies reporting significant improvements in student outcomes. The study recommends adopting structured instructional design, teacher training, and culturally relevant applications. Future research should explore longitudinal and multisite studies, incorporating learning analytics and AI-driven adaptive gamification for personalized, lifelong learning. By addressing these challenges, gamification can become a scalable tool for modernizing skills-based education. © The Author(s), under exclusive licence to Springer Nature Singapore Pte Ltd. 2025.

Keywords

Author Keywords

Gamification Vocational education educational technology Systematic literature review Adaptive learning Instructional design

Index Keywords

Author Affiliations
Department of Mechanical Engineering, Universitas Negeri Padang, Padang, West Sumatra, Indonesia
Department of Engineering, Universitas Negeri Padang, Padang, West Sumatra, Indonesia
Physics Education Postgraduate, Universitas Pendidikan Indonesia, Bandung, West Java, Indonesia
Department of Geography, Universitas Negeri Padang, Padang, West Sumatra, Indonesia
Department of Public Policy and Management, Universitas Gadjah Mada, Yogyakarta, Yogyakarta, Indonesia
Department of Mathematics and Computer Science, Beirut Arab University, Beirut, Mount Lebanon, Lebanon
Universidad de las Americas - Ecuador, Quito, Pichincha, Ecuador
Humanities and Social Sciences, Al Ain University, Al Ain, Abu Dhabi, United Arab Emirates
Funding & Acknowledgements
Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Riau, LPPM
The authors would like to thank the Institute for Research and Community Service (Indonesia: Lembaga Penelitian dan Pengabdian Kepada Masyarakat or LPPM) Universitas Negeri Padang for their support and facilitation of this study as well as the writing and this publication process was supported by Lembaga Pengelola Dana Pendidikan (LPDP) Indonesia.
Lembaga Pengelola Dana Pendidikan, LPDP
The authors would like to thank the Institute for Research and Community Service (Indonesia: Lembaga Penelitian dan Pengabdian Kepada Masyarakat or LPPM) Universitas Negeri Padang for their support and facilitation of this study as well as the writing and this publication process was supported by Lembaga Pengelola Dana Pendidikan (LPDP) Indonesia.
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