Article Gold Open Access 2025

Bridging technology and cognition: investigating augmented reality acceptance and thinking skill development using SEM-IPMA analysis; Conectando la tecnología y la cognición: investigación sobre la aceptación de la realidad aumentada y el desarrollo de habilidades de pensamiento mediante análisis SEM-IPMA

Salud, Ciencia y Tecnologia
Journal · Vol. 5 · Art. 1943
Abstract

Introduction: prior research has predominantly focused on dissecting the Technology Acceptance Model (TAM) to elucidate users’ behavioral intentions toward adopting technology. Building upon this foundational scholarship, the present study advances the discourse by examining the cognitive ramifications associated with technology adoption. In particular, this investigation seeks to elucidate the interplay between perceived usefulness, perceived ease of use, and the actual utilization of augmented reality (AR) technologies, as they pertain to the cultivation of computational thinking and critical thinking competencies. Method: this research adopts a quantitative approach, with an associative design. A sample of 141 vocational high school students from West Sumatera, Indonesia. The collected data were examined through Structural Equation Modeling (SEM) and Importance-Performance Map Analysis (IPMA). Results: statistical analyses indicated that both perceived ease of use and actual AR utilization significantly enhanced students’ computational and critical thinking skills. While perceived usefulness significantly influenced critical thinking, its effect on computational thinking was not statistically meaningful. IPMA results further highlighted that AR’s ease of use performs strongly, whereas perceived usefulness remains an area for improvement. Conclusions: the theoretical extension of the TAM into the domain of cognitive outcomes, moving beyond its traditional behavioral scope. They also establish a compelling platform for future scholarly inquiry and the formulation of strategic, evidence-based approaches to optimizing AR integration particularly in fostering higher-order thinking. © 2025; Los autores.

Keywords

Author Keywords

Augmented reality Computational thinking skills Technology Acceptance Model Critical thinking skills

Index Keywords

Skill adult human male Article structural equation modeling vocation Indonesia therapy Augmented reality high school student evidence based practice cognition thinking Critical thinking
Author Affiliations
Department of Electronics Engineering, Universitas Negeri Padang, Padang, West Sumatra, Indonesia
Department of Family Welfare Science, Universitas Negeri Padang, Padang, West Sumatra, Indonesia
Funding & Acknowledgements
Ministerio de Educación Superior, Ciencia y Tecnología, República Dominicana, MESCYT
Grant: 088/C3/DT.05.00/PL/2025, 2902/UN35.15/LT/2025
Esta investigaci\u00F3n fue financiada por el Ministerio de Educaci\u00F3n Superior, Ciencia y Tecnolog\u00EDa, a trav\u00E9s de la Direcci\u00F3n General de Investigaci\u00F3n y Desarrollo, Direcci\u00F3n de Investigaci\u00F3n y Servicio Comunitario bajo el contrato n\u00FAmero 088/C3/DT.05.00/PL/2025 y contrato derivado n\u00FAmero: 2902/UN35.15/LT/2025.
Ministerio de Educación Superior, Ciencia y Tecnología, República Dominicana, MESCYT
Esta investigaci\u00F3n fue financiada por el Ministerio de Educaci\u00F3n Superior, Ciencia y Tecnolog\u00EDa, a trav\u00E9s de la Direcci\u00F3n General de Investigaci\u00F3n y Desarrollo, Direcci\u00F3n de Investigaci\u00F3n y Servicio Comunitario bajo el contrato n\u00FAmero 088/C3/DT.05.00/PL/2025 y contrato derivado n\u00FAmero: 2902/UN35.15/LT/2025.
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