This paper presents the results of a pilot study of a project that uses 3D-virtual world technologies, namely Second Life, as a platform for learning simulations through role plays with the intent to improve the development of professional decision making amongst pre- graduate teachers undertaking a unit in professional ethics. At present students engage in discussion of ethical issues and case studies within the classroom environment as tools for learning decision-making and developing moral sensitivity. However, the effectiveness of these are limited by the already existing identities and social relationships of the students and the scenarios lack the social complexities evident in the professional world. This pilot study reflects on the first use of the 3D-virtual world to teach in this manner and highlights some of the limitations and possibilities that are to be considered in the larger research study. © 2009 Matthew Campbell.
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