Article Gold Open Access 2025

VR-Based Workplace Training and Spaces of Learning: A Social Space Study of VR Training for Apprentice Electricians

International Journal for Research in Vocational Education and Training
Journal · Vol. 12 · Issue 2 · pp. 151-173
Abstract

Context: This study uses a social space approach to investigate Virtual Reality (VR)-based workplace learning in the context of apprenticeship training in the electronics industry in Switzerland. It was one part of a project which developed a prototype VR environment that enables apprentices to practice testing an electrical installation in a virtual garage using VR headsets. The study uses a spatial theory perspective to understand how the apprentices use the VR environment to develop their vocational competence and how spaces of learning are created through this process. Approach: The study applies a socio-spatial perspective to a triangulation of the results of a qualitative content analysis of structured interviews with 16 apprentices and their 11 trainers and a quantitative analysis of a close-ended apprentice survey questionnaire (N = 16). Results: When a VR environment is used for workplace learning, spaces of learning are created from the interplay of four spatial dimensions: The regulation and practices of use of the VR environment, the locality of use, the educational potential of the VR environment, and a mental representation of the real workplace represented in the VR environment. The VR headset acts as a boundary object in the training relationship. Other important findings of the study are: Automated access to learning opportunities reduces pressure on the teaching-learning relationship; the haptic dimension of work is important for competence development; the VR environment enables personalized learning with unlimited opportunities for practice; the lack of variety in the operational scenario enables apprentices to focus on practicing and perfecting procedures but does not reflect the complexity of the real world. Conclusion: Our socio-spatial analysis shows that when VR environments are used in workplace training the interplay of physical, mental, and virtual spatial dimensions leads to the emergence of learning spaces. The access to the VR environment, the location where it is used, and the active use of its learning features interact with the mental representations of the depicted environment. Spaces of learning created using a VR environment can complement traditional workplace training by facilitating the development of specific aspects of vocational competence. © 2025 European Research Network Vocational Education and Training. All rights reserved.

Keywords

Author Keywords

VET educational technology communities of practice workplace learning vocational education and training learning process Learning activities Social Space

Index Keywords

Author Affiliations
Institute for Education, Universität Zürich, Zurich, ZH, Switzerland
Berufsbildung, Universität Zürich, Zurich, ZH, Switzerland
Law Institut für Wirtschaftsinformatik, ZHAW Zurich University of Applied Sciences, Winterthur, ZH, Switzerland
Funding & Acknowledgements
No funding information
References 10 References
1 Babu, Sooraj K., Virtual reality learning environments for vocational education: A comparison study with conventional instructional media on knowledge retention., Proceedings - IEEE 18th International Conference on Advanced Learning Technologies, ICALT 2018, pp. 385-389, (2018)
2 Siuty, Molly Baustien, Inclusion gatekeepers: the social production of spatial identities in special education, International Journal of Qualitative Studies in Education, 32, 8, pp. 1032-1047, (2019)
3 Oxford Research Encyclopedia of Education, (2022)
4 Virtuelle Lernumgebungen in Der Betrieblichen Ausbildung Eine Analyse Am Beispiel Der Elektrobranche in Der Schweiz Bwp Berufs Und Wirtschaftspadagogikonline, (2022)
5 Böhle, Fritz, Subjectifying action' as a specific mode of working with customers, Customers at Work: New Perspectives on Interactive Service Work, pp. 149-174, (2013)
6 Brooks, Rachel M., Changing spaces of education: An introduction, Changing Spaces of Education: New Perspectives on the Nature of Learning, pp. 1-18, (2012)
7 Brooks, Rachel M., Changing Spaces of Education: New perspectives on the nature of learning, Changing Spaces of Education: New Perspectives on the Nature of Learning, pp. 1-266, (2012)
8 Carbonell-Carrera, Carlos, User VR experience and motivation study in an immersive 3D geovisualization environment using a game engine for landscape design teaching, Land, 10, 5, (2021)
9 Dobricki, Martin, Situating vocational learning and teaching using digital technologies - A mapping review of current research literature, International Journal for Research in Vocational Education and Training, 7, 3, pp. 344-360, (2020)
10 Dobricki, Martin, Perceived educational usefulness of a virtual-reality work situation depends on the spatial human-environment relation, Research in Learning Technology, 29, pp. 1-11, (2021)
Quick Actions
Full Text via DOI
Citation Metrics
1
Times Cited (Scopus)

References 10
Document Identifiers