Article Gold Open Access 2025

Difficulties revealed in the teaching-learning process of scrum

Social Sciences and Humanities Open
Journal · Vol. 11 · Art. 101357
Abstract

This article examines the teaching and learning practices of the Scrum framework among third-year students pursuing an applied bachelor's degree in Computer Technologies, specializing in Information Systems Development. With a didactic focus, our study explores the challenges encountered in constructing disciplinary knowledge related to Scrum, particularly in the context of real software project development. We find that activity theory is well-suited for this study, as it can enhance collaboration in software development environments and provide tools for an effective cognitive development process. This theory is correlated with a project-based pedagogical approach to identify discrepancies between prescribed activities and those actually undertaken in these projects. These discrepancies highlight the difficulties faced by our target audience and suggest avenues for further research. © 2025 The Authors

Keywords

Author Keywords

collaborative learning Activity theory Agile framework scrum Didactic of computer science Teaching-learning strategies

Index Keywords

Author Affiliations
Education, Virtual University of Tunis, Montplaisir, Tunisia
Funding & Acknowledgements
No funding information
References 10 References
1 Proc Ihm Hci 2001, (2001)
2 Science Education in Theory and Practice an Introductory Guide to Learning Theory, (2020)
3 Cong-Lem, Ngo, Vygotsky’s, Leontiev’s and Engeström’s Cultural-Historical (Activity) Theories: Overview, Clarifications and Implications, Integrative Psychological and Behavioral Science, 56, 4, pp. 1091-1112, (2022)
4 Dijkstra, Edsger W., The Humble Programmer, Communications of the ACM, 15, 10, pp. 859-866, (1972)
5 Dolata, Mateusz, Learning with Digital Agents: An Analysis based on the Activity Theory, Journal of Management Information Systems, 40, 1, pp. 56-95, (2023)
6 Elo, Satu, The qualitative content analysis process, Journal of Advanced Nursing, 62, 1, pp. 107-115, (2008)
7 Ettema, Dick F., Apps, activities and travel: an conceptual exploration based on activity theory, Transportation, 45, 2, pp. 273-290, (2018)
8 Geisen, Mai, VR as an Innovative Learning Tool in Sports Education, Applied Sciences (Switzerland), 13, 4, (2023)
9 Synergies Portugal, (2016)
10 Glass, Robert L., Toward a taxonomy of software application domains: History, The Journal of Systems and Software, 17, 2, pp. 189-199, (1992)
Quick Actions
Full Text via DOI
Citation Metrics
0
Times Cited (Scopus)

References 10
Document Identifiers