Article 2012

The role of professional objects in technology-enhanced learning environments in higher education

Interactive Learning Environments
Journal · Vol. 20 · Issue 2 · pp. 119-140
Abstract

We study project-based, technology-enhanced learning environments in higher education, which should produce, by means of specific mechanisms, learning outcomes in terms of transferable knowledge and learning-, thinking-, collaboration- and regulation-skills. Our focus is on the role of objects from professional practice serving as boundary objects and the authentic mechanisms they are to activate. We identify three sets of features of boundary objects: (1) facilitation of the interaction between actors enacting various roles; (2) handling in diverse physical and digital spaces; and (3) usage across certain timeframes. Data from an in-depth case study show that these features help to activate authentic mechanisms, namely, using expert performances, enacting multiple roles and perspectives, collaboratively constructing knowledge, reflecting and articulating. The identification of boundary objects and the way they trigger authentic mechanisms for learning, provide concrete guidance for the design of project-based, technology-enhanced learning environments in higher education. © 2012 Taylor and Francis Group, LLC.

Keywords

Author Keywords

Higher education boundary objects technology-enhanced learning environments

Index Keywords

Author Affiliations
Faculty of Education, Utrecht University of Applied Sciences, Utrecht, Netherlands, Faculty of Social and Behavioural Sciences, Universiteit Utrecht, Utrecht, Netherlands
National Centre of Expertise for Vocational Education, Utrecht, Utrecht, Netherlands, Faculty of Education, Utrecht University of Applied Sciences, Utrecht, Netherlands
Centre for Research and Development of Education, University Medical Center Utrecht, Utrecht, Netherlands
IVLOS Institute of Education, Universiteit Utrecht, Utrecht, Netherlands
Funding & Acknowledgements
No funding information
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