Conference paper 2015

The effects of scenario-epistemic game approach on professional skills and knowledge among chemical engineering students

ICEED 2014 - 2014 IEEE 6th Conference on Engineering Education
Conference · pp. 90-94
Abstract

This paper described the gap of the current pedagogy approaches that could not meet the increasing requirement for the 21st century engineers. This was because of inadequate chances for future engineer to develop their professional skills. The purpose of this study was to examine the effect of using scenario-epistemic game among chemical engineering students. This instructional approach stimulated the chemical engineering students towards acquisition of professional skills and knowledge. This study indicated as a new contribution to game-based learning where a framework that centering on professional skills and knowledge development is suggested. The outcome of dealing the scenario-epistemic game was beyond the sense of enjoyment and engagement. Therefore, effective 21st century chemical engineers can be produced. © 2014 IEEE.

Keywords

Author Keywords

professional skills Professional knowledge Game-based learning Instructional Approach 21st century engineer scenario-epistemic game

Index Keywords

Professional aspects Engineering education Education computing Students education Professional skills Engineers Game-based Learning professional knowledge Instructional approach scenario-epistemic game
Author Affiliations
Department of Education, Universiti Teknologi Malaysia, Johor Bahru, Johor, Malaysia
Funding & Acknowledgements
No funding information
References 10 References
1 Adams, Robin S., Refraining professional development: A systems approach to preparing engineering educators to educate tomorrow's engineers, Journal of Engineering Education, 97, 3, pp. 239-240, (2008)
2 Use of A Game Based Project in Engineering Education an Examination of the Academic Learning Engagement and Motivation of First Year Engineering Students, (2012)
3 Peachey, B., Project Management for Chemical Engineers, Education for Chemical Engineers, 2, 1, pp. 14-19, (2007)
4 Pisa 2012 Results in Focus What 15 Year Olds Know and What They can do with What They Know, (2013)
5 Brodeur, Doris R., Problem-based learning in aerospace engineering education, ASEE Annual Conference Proceedings, pp. 2109-2116, (2002)
6 Heywood, John, Engineering Education: Research and Development in Curriculum and Instruction, Engineering Education: Research and Development in Curriculum and Instruction, pp. 1-493, (2005)
7 Ribeiro, Luis Roberto C., Problem-based learning: A student evaluation of an implementation in postgraduate engineering education, International Journal of Phytoremediation, 30, 1, pp. 137-149, (2005)
8 Helle, Laura, Project-based learning in post-secondary education - Theory, practice and rubber sling shots, Higher Education, 51, 2, pp. 287-314, (2006)
9 Ebner, Martin, Successful implementation of user-centered game based learning in higher education: An example from civil engineering, Computers and Education, 49, 3, pp. 873-890, (2007)
10 Foss, Bjarne A., Game play in engineering education - Concept and experimental results, International Journal of Engineering Education, 22, 5, pp. 1043-1052, (2006)
Quick Actions
Full Text via DOI
Citation Metrics
3
Times Cited (Scopus)

References 10
Document Identifiers