Conference paper 2016

Cooperative and immersive coaching to facilitate skill development in construction tasks

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Conference · Vol. 9929 LNCS · pp. 371-377
Abstract

At present, construction operations training offered by qualified organisations and associations for the Australian oil and gas, mineral and chemical industries have been provided at only limited levels. Moreover, the relevant training facilities and centres being established or considered in the construction agenda are insufficient to meet the growing standard of operators and industry expansion. These facts illustrate the need for developing effective cooperative coaching and learning systems for expediting the acquisition of fundamental construction skills. Accordingly, the aim of this ongoing study is to establish scientific principles for developing appropriate Virtual Reality (VR) and Augmented Reality (AR) supported cooperative and immersive training prototypes and curriculum to meet the above mentioned purposes. Through the application of pertinent learning theories, system prototyping and experimentation techniques, this study is envisioned to significantly supplement interactive and immersive site experiences from immersive training environment, and produce cost-effective and efficient ways to manage the skill shortage challenges in mega construction projects. © Springer International Publishing AG 2016.

Keywords

Author Keywords

Immersive training Skills acquisition Cognitive theories Concurrent Engineering (CE) Virtual Reality (VR) and Augmented Reality (AR)

Index Keywords

Curricula Personnel training Virtual reality Cost effectiveness Immersive Visualization Augmented reality Skills acquisition Chemical industry Construction projects Construction operations Concurrent engineering Chemical operations Cognitive theory Construction agendas Fundamental construction Scientific principles
Author Affiliations
Curtin University, Perth, WA, Australia
Griffith University, Brisbane, QLD, Australia
Funding & Acknowledgements
No funding information
References 10 References
1 Construction Industry Workforce Development Plan 2014
2 Abdel-Wahab, Mohamed S., Rethinking apprenticeship training in the British construction industry, Journal of Vocational Education and Training, 64, 2, pp. 145-154, (2012)
3 Hu, Kun, Factors influencing the risk of falls in the constructionindustry: A review of the evidence, Construction Management and Economics, 29, 4, pp. 397-416, (2011)
4 Zhou, Wei, Construction safety and digital design: A review, Automation in Construction, 22, pp. 102-111, (2012)
5 Sacks, Rafael, Construction safety training using immersive virtual reality, Construction Management and Economics, 31, 9, pp. 1005-1017, (2013)
6 Goulding, Jack Steven, Construction industry offsite production: A virtual reality interactive training environment prototype, Advanced Engineering Informatics, 26, 1, pp. 103-116, (2012)
7 Managing the Australian Lng Skill Shortage
8 Lng Talent Strategies Time for A Re Think, (2012)
9 Mohammad-Rezazadeh, Iman, Using affective human-machine interface to increase the operation performance in virtual construction crane training system: A novel approach, Automation in Construction, 20, 3, pp. 289-298, (2011)
10 Hou, Lei, A study on the benefits of augmented reality in retaining working memory in assembly tasks: A focus on differences in gender, Automation in Construction, 32, pp. 38-45, (2013)
Quick Actions
Full Text via DOI
Citation Metrics
9
Times Cited (Scopus)

References 10
Document Identifiers