Conference paper 2017

A cyber-physical gaming system for vocational training

Proceedings of the ASME Design Engineering Technical Conference
Conference · Vol. 1 · Art. 67560
Abstract

Cyber-physical systems enable new digital ecologies in industrial and workplace lifelong learning. This paper reports on early efforts in delivering a virtual environment and system for vocational education and training (VET), in particular targeting the needs of craft and trade skills. The domain of stone masonry is presented herein, where its underpinning activities are learning through virtual environments, simulation and role play. The challenges are not only the synchronicity between physical and software components but also the ingame mechanics that incorporate building blocks of effective training and skills development strategies. A prototype bodyarea sensor network in a cyber-physical game environment demonstrates the interaction between virtual objects and the player-learner. © 2017 ASME.

Keywords

Author Keywords

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Index Keywords

Personnel training education Vocational training Vocational education and training Skills development Virtual reality Design Life long learning Embedded systems Cyber Physical System Building blockes Sensor networks Cyber physicals Software component Virtual objects
Author Affiliations
Heriot-Watt University, Edinburgh, Scotland, United Kingdom
University of the West of Scotland, Ayr, South Ayrshire, Scotland, United Kingdom
Funding & Acknowledgements
No funding information
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