Article Gold Open Access 2025

Role of Augmented Reality, Virtual Reality and Streaming Services in the Field of Education (2020–2023) – A Systematic Review

International Journal of Engineering Pedagogy
Journal · Vol. 15 · Issue 3 · pp. 134-151
Abstract

This paper systematically reviews the demand for real-time streaming services in the education sector over the period 2020–2023. The systematic review analyzes the effects of augmented reality (AR) and virtual reality (VR) in education, focusing on the need for real-time streaming services. These technologies have grown significantly in education, enabling collaborative and immersive experiences. VR, supported by leading streaming platforms, has facilitated distance education, especially during the COVID-19 pandemic. The methodology was based on searching for articles in databases such as Ebsco, Springer, IEEE, ScienceDirect, and Scopus. Inclusion and exclusion criteria were applied, creating a final sample of 60 papers, with a geographical distribution highlighting the important role of China and the United States. The results indicate that changes in education, the focus on VR, and the impact of the COVID-19 pandemic are the main drivers of demand for educational streaming. This led to a rapid adoption of online educational platforms. Challenges to implementing streaming services include a lack of training in educational institutions and a lack of practice in certain areas. Content customization, video quality, and adequate technological infrastructure are the most sought-after functionalities by users. © 2025 by the authors of this article. Published under CC-BY.

Keywords

Author Keywords

Training education Virtual Reality (VR) online classes streaming applications

Index Keywords

Author Affiliations
Universidad Autónoma del Perú, Lima, Lima, Peru
Funding & Acknowledgements
No funding information
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